Changelog:3.0.13.345
Bug Fix: Fixed multiplayer pauses not allowing players to catch up if they are behind
Bug Fix: Unit Numbers not being hidden by fog of war
Bug Fix: Hovering units casting two shadows
Changed: Multiplayer Sync Pause will now wait until all players are caught up
Improved: Improved Console
3.0.13.344
Added: Console
Added: OW_GET_SIDE_BASES to lua
3.0.13.343
Added: Ability to receive unit health information in lua
Added: Custom Upgrades for modders
Added: GroundAnims animations now controllable
Added: OW_GET_UNIT_STRENGTH to lua
Added: Self Destruction Upgrade (51) for modders
Added: When pausing multiplayer matches player name now displayed in chat
BugFix: Fixed Portrait error when generating random Portraits
BugFix: Fixed sound not being heard when resolution is large and sound is at edge of screen
Changed: Can now compile all campaign, multiplayer and skirmish maps separately in editor
Removed: PayloadOverride from SelfDestruction weapon type
Changelog:3.0.12.342
Added: UpgradeStartedKind event to SAIL
Bug Fix: Human skills using skirmish exp limits instead of campaign limits in singleplayer
Bug Fix: Crash when mines are placed (3.0.12.341 bug)
Bug Fix: Animated avatars not loading parts in multiplayer
Bug Fix: UpgradeStarted event having wrong starting kind
Bug Fix: Fixed freeze issue with multiple OW Clients and Steam Achievements
Changed: Error logs now state build date
3.0.12.341
Added: OW_GET_MAP_DESCRIPTION for modders
Added: OW_GET_SIDE_DAMAGE_DONE for modders
Added: mission_exp_limits_ex, mission_exp_skip_ex, mission_min_rewards_ex and mission_max_rewards_ex for modders to gameinit
Added: MinePlaced, MineDetonated to SAIL for modders
Added: Added Recycle Cost to Recycle Vehicle tooltip (Issue #633)
Changed: Increased max campaign missions for mods
Fixed: Some INI settings loading from incorrect section
Changelog:3.0.12.339
Bug Fix: BNames, CharName and MultiDesc failed to read first item
Changelog:3.0.12.338
Added: USEUPSCALE parameter for Borderless Fullscreen Window which causes upscale shader to be used
Added: ISWAREHOUSE for buildings which makes it use warehouse range
Added: ISEXTENSION for buildings which causes the game to treat it like an extension for factories
Added: ALLOWEDTODRIVE for humans which allows them to be drivers
Added: SAIL Constants: f_lab, value_undef, value_int, value_real, value_addr, value_string, value_list
Added: SAIL Functions: GetUnitVoice, SetInvulnrability, GetVariableType
Added: SAIL Variables: ShipmentPredictionWithoutBuilding, ShipmentDetectionWithoutBuilding, BioDetectionWithoutBuilding
Added: SAIL Variables: SiberiteDetectionWithoutBuilding, InvisibilityWithoutBuilding
Bug Fix: Borderless Fullscreen Window setting could not be disabled
Changed: Original War now controls screenshots rather than windows
Changed: Changed font for base names to Unicode font
Improved: Minimap Scaling
Changelog:3.0.11.337
Bug Fix: Crash when getting weapon name
Changelog:3.0.10.337
Bug Fix: Dedicated Server crashes on start
Bug Fix: Self Destruct does more than 1 tick of damage