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Patch from 1.12.2 to 1.12.5

Posted by Radzio, on 19th February 2012, 08:10 AM
A new patch has been released.
Download link on OWS forums: http://forum.stucuk.net/viewtopic.php?f=37&t=2436

The patch requires 1.12.2 version of the game. (or later)

Quote:
Changelog:
  • Changed: Removed 1s delay experienced when leaving multiplayer lobby.
  • Changed: Clients will now disconnect from IRC and MS when the game starts.
  • Bug Fix: No more spam of screenshots in game's dir.
  • Bug Fix: No more depot-labs.
  • Bug Fix: Reversed ally check for invisible units. It is no longer possible to hide permanently by using diplomacy settings against enemy.
  • Bug Fix: Deselects hacked vehicles to prevent control by enemy.
  • Bug Fix: Fixed inability to attack ground because of status of (0,0) hex. Now it depends on the status of the right hex.
  • Added: Editor's panels can be hidden now.
  • Bug Fix: Fixed two critical exploits related to vehicles recycling.
  • Bug Fix: Fixed SetPerfectExperience - SAIL function.
  • Bug Fix: Error Reporter can now identify Windows Vista, Windows 7, Windows Server 2008, Windows Server 2008 R2 systems properly.
  • Bug Fix: Error Reporter can now obtain CPU information even if under UAC.
  • Bug Fix: Fixed a hang after entering multiplayer lobby if it was left before (as a result of finishing a game or directly).
  • Bug Fix: Fixed some save related bug.
  • Bug Fix: Fixed material multiplication related bug.
  • Bug Fix: Another experience exploit fixed.
  • Bug Fix: Reset no/priority attack switch when an ape/a mastodon is tamed or SetSide used.
  • Bug Fix: Fixed Polish keyboard shortcuts.
  • Bug Fix: Fixed Am12 - Arabians will now make a contact even if depot is upgraded.

Patch from 1.12.2 to 1.12.4

Posted by stucuk, on 2nd December 2011, 11:31 PM
1.12.4 has been released. See Here for more information.

Patch 1.12.2

Posted by Radzio, on 28th October 2011, 06:55 PM
Patch 1.12.2 has been released. See here for downloads and full changelog.

1.12.0 Beta Test - 3 October 2011

Posted by Gothuk, on 3rd October 2011, 08:56 PM
New beta version has been released. See Here for more information.

Changelog:
  • Added: New parameter 'BORDER'
  • Added: New parameter 'WINDOWEX'
  • Bug Fix: Multiplayer map fixes (Party, Bastard Pass)
  • Bug Fix: Spectators no longer increase Sync Lost's
  • Bug Fix: Editor no longer crashes when it comes back from fullscreen mode
  • Bug Fix: Apeman engineering Leveling
  • Bug Fix: Profession level text not updating
  • Bug Fix: Remote vehicles no longer stuck linked to mechanics when destroyed
  • Bug Fix: Upgrade bonuses now display correct information
  • Bug Fix: Task queues fixed
  • Bug Fix: Animals can no longer help build
  • Bug Fix: Fixed Remote charges
  • Bug Fix: Self-destruction of remote vehicles fixed
  • Bug Fix: Quick dismantlement of buildings fixed
  • Bug Fix: Sniper/mortar/bazooka massive damage attack fixed
  • Bug Fix: Fixed sleeping people shooting
  • Bug Fix: Fixed unlimited range attacks while being in effective time lapser's range
  • Bug Fix: Fixed attacks on invisible units while being in effective time lapser's range
  • Bug Fix: Fixed soporific ammo attacks on invisible units
  • Bug Fix: Fixed gaining exp on sleeping people/apemen
  • Bug Fix: Fixed gaining exp on crates
  • Changed: Editor only creates'libarysources.txt' if needed
  • Changed: Charges can only be placed by Arabian soldiers
  • Changed: Buildings can be repaired only by human engineers, apeman engineers and cranes.

22th Aug 2011 - 1.11.2 Beta

Posted by stucuk, on 22nd August 2011, 01:55 AM
1.11.2 has been released. See Here for more information.

Quote:

Changelog:
  • Latest Multiplayer Maps)
    • On Bloody Valley engineers start in depot now if it's placed (previously depended on armoury).
    • Build-up got a performance boost.
  • No longer freezes if you try to do a second multiplayer match
  • No longer crashes if OW tries to draw outside a maps bounds
  • Packets are now encrypted

Throwback - Version 6.0 Season VI Rebellion

Posted by Timeshifter, on 17th August 2011, 05:33 PM
- Added -
Rebellion Campaign (3 players Multiplayer)
- 1. Mission - Where might your nest lie, little bird?
- 2. Mission - Something is in the air (Thanks to Radzio this map is synchronized)
New harder difficulty for Silent Hill map
All maps: information for server that he shouldn´t exit game if he loosed and other people is still playing
Skin for Electronic ray

- Changed -
New hand drawed background by Milan alias D3stiny
All maps except River of Lost Souls updated from 1.11 patch (we use our own solution for River of Lost Souls)
Little different script of attack in Silent Hill map
Little different basic interface
Skin change for Rocket Barrage from Arabian Rocket Launcher skin to American Rocket Launcher skin
Arabian Interface deleted (due to new interface in 1.11 patch)
Changed frequency of shipments in Oldest Terror map

- Fixed -
Arabian Campaign - 1. mission cleared of some bugs
Wrong choosing of Saboteur heroes in Saboteurs map
Fixed Hero mode in Dead Valley map
Flags - Kill´em all - wrong Multidesc


- in addition -
Background Autor gives you this small poem:

Over the battle, Clouds are closing
Sight of the battle, they are hiding
tanks with guns, shots are peaking
all efforts of enemy, they are wasting

Download (212 MB)

Original image of background

Throwback language pack for translate / Is not disposition now.

1.11.1 Beta Test - 15 August 2011

Posted by stucuk, on 15th August 2011, 06:32 PM
1.11.1 has been released. See Here for more information.


Quote:
Changelog:
  • Latest Multiplayer Maps (by Radzio)
    • General
      • Improved build-up's performance.
    • Bloody Valley & Bastard Pass fixes
      • Some strings were not being shown
      • Amount of ppl in BV's MDs
    • Flags updates
      • New build-up's areas and code
    • Highlands fixes
      • Moved infinite loop that blocked important code from being executed
      • prepare_people allows for an immediate placing in buildings now
        (fixes missing units because of inaccessible entrance hexes)
    • River Of Lost Souls fixes
      • Information about points not being shown
      • NE and SW bases have their areas fixed
      • Moreover, NE base has its area enlarged
      • 10 trees were removed from the map to not block predefined buildings
      • Random trees are no longer removed from the map
  • AM15: You no longer loose a medal when you finish behemots. (by Radzio)
  • OW No longer crashes when Direct X Applications go full screen.
  • Several "Preventive" Fixes*


* "Preventive" Fixes are when people give me an error report with an access violation and i modify OW so that it shouldn't in future crash at that point. This however doesn't mean my changes will stop it crashing as it may just crash at another point.


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