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Original War Tournament 2019 - Win Real Cash!

Posted by zoNE, on 20th January 2019, 10:29 PM
As administration of Original-War.net, in cooperation with YouTube channel: Livid, we would like to invite you to sign up for the biggest international Original War Tournament with cash prizes! Registration for the tournament starts on 20.01.2019-09.02.2019. Tournament rules below!

Current prize pool:
€220! (1000PLN)


(The prize pool may increase appropriately to the new donations during live: Livid’s channel https://www.youtube.com/channel/UCXaSYYWvb_0yVyOBOFK_68g. All donations will be used for rewards!)

1st place - 50% current prize pool and the key for a random game.
2nd place - 30% current prize pool.
3rd place - 20% current prize pool.

Consolation prize:
4th place - Key for a random game.

In order to participate, you need to submit a ticket for the relevant topic in the forum dedicated to this topic. The topic can be found under the link: https://forum.original-war.net/viewtopic.php?p=55272.

Tournament rules:
  • The tournament will consist of 2 phases: Qualification round and play offs. The 8 best players of qualification round will advance to the play off phase. We will be able to determine the exact tournament formula after the recruitment process was completed. If the required number of 8 players isn’t registered, we reserve the right to change the formula of the tournament.
  • The tournament will be played on a Clan Base rules (current rules available at this link: https://original-war.net/articles.php?a=multiplayer_matchtypes).
  • Qualification phase will be played on „Alien Base” map. To prevent unnecesarry prolonging of the qualification matches, „Siberite Rocket” technology will become available.
  • In the play off phase, the map will be selected via pre-game ban during which, players will receive a list list of total 3 maps, then every player will decide which map they DON'T want to play. The map that will remain as the last one, will be the one used in the play off phase.
  • The tournament will be played on the current official version, which is as of the time of writing. The patch may change if an official update is released before the tournament.
  • In case a player is disconnected or Synchronization is lost,each player is allowed to repeat each game once again. The tournament organizers will verify whether the participant actually got a synchronization lost or deliberately left the game with no chance of winning. Cases of obvious loss of one of the parties are not subject to complaint.
  • Usage of any kind of game bug, glitch or cheats is strictly forbiden.
  • In case of win in a tournament, we will contact the winners with further instructions of transfer the prize. Informations required to payout the prize will be collected by site administrator and then passed to the tournament organizer (YouTube channel Livd: https://www.youtube.com/channel/UCXaSYYWvb_0yVyOBOFK_68g), to perform the payout of the prize. Every information obtained this way will only be used for this purpose
  • The dates of matches will be set and published in the Original-War.net forum 12.02.2019. (Link pending) The allowed time delay for your fight is 15 minutes, then the walkover will be announced.
  • In the event of a transfer of fights, the player who doesn't match the date or time, is obliged to agree with the player with whom he wants to exchange for fights. In this case, the consent of 4 players is required (a player who wants to change the date of the fight with someone, his opponent and both players with whom he wants to change the date). Requests and approvals to change the date must be reported to the site administrator: zoNE, up to a maximum of 24 hours before the specified date of the fight.
  • The organizers reserve the right to change the rules and regulations before and during the whole tournament.

Tournament start date: 15.02.2019 (exact start time of the tournament will be published along with the date of the fights).

Participants willing to join the tournament must meet all of the below requirements:
  • They are at least 18 years old.
  • Have an account on original-war.net (where we will verify the identity of players).
  • Provide their application no later than 09.02.2019 at 23:59.
  • Have Original War ;).

A valid application must have:
  • Player’s nickname. (The Original War nickname must be the same as the Original-War.net nickname - this will make it easier for us to identify players).
  • Information “I want to participate!” (for example: zoNE – I want to participate!).

Start of Speedrun Ranking

Posted by zoNE, on 18th January 2019, 10:56 PM
We announce that work on the Speedrun Ranking project has been completed!


New: Speedrun Ranking.

Link to Speedrun Ranking: https://original-war.net/ranking.php?mode=speedrun

SGUI: Progress, How It Works - The New Original War Interface

Posted by zoNE, on 8th November 2018, 05:21 PM
8K 60FPS Ultra HD SGUI Test (32:9 Super Ultra-Wide, 7680x2160):

SGUI - Original War Tutorial (WIP):

OWS SGUI Preview (2018\07\25):

SGUI - Multiplayer Chat:

Start of MODBase 2.0

Posted by Nefarem, on 14th October 2018, 05:07 PM
We announce that work on the MODBase project has been completed. We have enriched all modifications with basic descriptions, editorial evaluation based on tests, links to the gallery, as well as films, if any were made available by the authors.

View of the section has been changed - from now on, flags showing supported languages are displayed next to the title of each mod, as well as the possibility to preview the description and evaluation of a given modification, while reviewing the list of mods.

We have also supplemented MODBase with modifications published this year as well as the previous year.

Below are a few screens:


New - more detailed descriptions of mods.


New preview of mod content on the modification list.

Link to MODBase: https://original-war.net/files.php?c=15

Patch released!

Posted by zoNE, on 19th April 2018, 03:53 PM

Patch has been released!


Changelog (https://wiki.owsupport.com/index.php?title=Patches#
stucuk said:

  • Fixed: Fixed bug with Issue #464
  • Added: Expand Weapons (Issue #481)
  • Fixed: Access Violation at 00620E5E in OwarOGL ( (Issue #480)
  • Added: AddToLog for Editor (Issue #476)
  • Fixed: Access Violation at 005E003B in OwarOGL ( (Issue #472)
  • Fixed: Division by zero EAddress: 0061BA56 ( (Issue #473)
  • Fixed: Access Violation at 00625D61 in OwarOGL ( (Issue #479)
  • Improved: Modify CreateHuman so that invalid nation or sex for that class is automatically fixed (Issue #474)
  • Improved: Modify OW to send the 4 Settings in multiplayer while in the Game Room (Issue #478)
  • Fixed: Access Violation at 0059B435 in OwarOGL ( (Issue #467)
  • Added: Add Ability to use GMZ Extra Data for Muzzle Flashes (Issue #462)
  • Added: Make OW Read all OWPs in mod directory (Issue #464)
  • Added: Add Error Address to Index Out Of Bounds Errors (Issue #465)
  • Added: Add Custom Lasers (Issue #466)

Unboxing of the UK Version!

Posted by zoNE, on 2nd February 2018, 09:37 PM
Unboxing of the UK Version of the Original War game!

Patch released!

Posted by zoNE, on 15th January 2018, 04:34 PM

Patch has been released!

Changelog (https://wiki.owsupport.com/index.php?title=Patches#
stucuk said:

  • Added: Equalize Hex Height Tool (Issue #398)
  • Added: Wall Building Type
  • Added: COLOR parameter to grass (R G B)
  • Added: CLASS_OVERRIDE to people
  • Added: ICON to People and Buildings
  • Added: HEIGHT to people (For laser end point)
  • Added: SPAWNONDEATH to buldings (ClassID Count)
  • Added: WEAPON to buildings (WeaponID)
  • Added: EnterVehicle event to SAIL
  • Added: EnterVehicleFromBuilding event to SAIL
  • Added: LeaveVehicle event to SAIL
  • Added: CrateSpawn event to SAIL
  • Added: Identify and Note area to SAIL Editor main window
  • Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
  • Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
  • Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
  • Added: Arabian Interface to SGUI
  • Added: SGUI version of Editor
  • Added: ToLua Sail Command (SGUI only, no effect in normal OW)
  • Added: solar_recharge_percent variable to SAIL
  • Added: changing the colour of crate/artifact in a map
  • Added: texts.wri can now be used for Skirmish and Multiplayer maps
  • Added: PakView can now extract all WAV files
  • Added: Multiplayer Host can now change game speed in game
  • Added: sound.owp can now be used by mods
  • Added: Ident Descriptions for Editor - McBenn
  • Added: Wood Tool to Editor
  • Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
  • Added: GBIs now support an imbedded PNG image
  • Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
  • Added: CacheColorsTXT SAIL command added
  • Added: profile_name SAIL variable (read only)
  • Added: simple editions of all multiplayer maps
  • Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
  • Added: CUSTOMSOUND added to people.txt allowing custom sounds
  • Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
  • Added: SGUI New Command OW_CUSTOM_COMMAND
  • Added: CustomCommand SAIL event
  • Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
  • Added: GM Factory now included (Successor to GM Editor)
  • Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
  • Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
  • Added: Buildings can now have a charge animation
  • Changed: Multiplayer Lobby will now show all games
  • Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
  • Changed: Increased Scroll Speed
  • Changed: Increased MaxRegBackRects from 1000 to 2000
  • Changed: Increased max Building Phases to 70
  • Changed: Window Scroll Speed Increased
  • Changed: Increased Multiplayer Protocol Version
  • Changed: crc.bin is now redundent
  • Changed: only editor will compile SAIL if code.bin exists
  • Changed: Maps can now have up to 20000 units (10x more)
  • Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
  • Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
  • Fixed: various MC errors
  • Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
  • Fixed: PlaySoundXY now works correctly
  • Fixed: Minimap Window in Editor
  • Fixed: Rare Crash relating to placing or destroying a unit
  • Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
  • Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
  • Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
  • Fixed: WaterZBuffer is calculated when using the Water Editor
  • Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
  • Fixed: SetCargo - 100 resources limit (Issue #368)
  • Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
  • Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
  • Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
  • Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
  • Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
  • Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
  • Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
  • Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
  • Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
  • Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
  • Fixed: ComBuild fixed (RU05)
  • Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
  • Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
  • Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
  • Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
  • Fixed: OW can now do games with more than 8 players
  • Fixed: OW Editor no longer extracts texts.bin when you make a new mod
  • Fixed: Diplomacy window will now always display correctly
  • Improved: OW Editor interface
  • Improved: Multiplayer Stability
  • Improved: Error Logging
  • Improved: Reduced CPU usage
  • Improved: Editor tool speed increased (ALOT)
  • Improved: Most tools now work when click and dragged
  • Improved: OW_EditorOGL now uses FastMM for the memory manager
  • Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
  • Improved: Czech translation of multiplayer map names - Sali
  • Improved: Czech translation to multiplayer map Siberia - Sali
  • Improved: Translated the technology option to Czech - Sali
  • Improved: You can now add new People (99 total)
  • Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)
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