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Multiplayer match rules
CB match (Clan Base)
- Base Level: Fortified
- Amount of People: 15
- Skill Level: Little experienced
- Starting Resources: Medium
- Shipments Density: Medium
- Extra Oil deposits: Normal
- Extra Siberite deposits: Normal
- Shared Vision: Yes
- Morale Flags: Slowly Decreasing
- Siberite detection: Researched
- People Respawning: Rare
- Amount of Apemen: Few
- Siberite Bomb: Not Allowed
- Build Up Time: 10 Minutes
Additionally:
- 2 behemoths maximum.
- 4 towers/bunkers maximum.
- 2 barracks maximum.
- Hacking of an ally's vehicles is not allowed.
SW match (Soldier War)
- Base Level: Depot Only
- Amount of People: 15
- Skill Level: More experienced
- Starting Resources: Lots
- Shipments Density: Medium
- Extra Oil deposits: Normal
- Extra Siberite deposits: Normal
- Shared Vision: Yes
- Morale Flags: None
- Siberite detection: Researched
- People Respawning: None
- Amount of Apemen: Medium
- Siberite Bomb: Not Allowed
- Build Up Time: 5 Minutes
Additionally:
- No factory, towers or behemoths allowed.
- Unlimited barracks and bunkers.
DSW match (Dynamic Soldier War)
- Base Level: Depot Only
- Amount of People: 15
- Skill Level: More experienced
- Starting Resources: Lots
- Shipments Density: Medium
- Extra Oil deposits: Normal
- Extra Siberite deposits: Normal
- Shared Vision: Yes
- Morale Flags: None
- Siberite detection: Researched
- People Respawning: Common
- Amount of Apemen: Few
- Siberite Bomb: Not Allowed
- Build Up Time: 5 Minutes
Additionally:
- No factory, bunkers, towers or behemoths allowed.
- Camping inside barracks forbidden.
- Only one barracks to change people into soldiers.
OR match (Old Rules)
- Base Level: Depot Only
- Amount of People: 15
- Skill Level: More experienced
- Starting Resources: Lots
- Shipments Density: Medium
- Extra Oil deposits: Extra
- Extra Siberite deposits: Extra
- Shared Vision: Yes
- Morale Flags: None
- Siberite detection: Researched
- People Respawning: None
- Amount of Apemen: None
- Siberite Bomb: Not Allowed
- Build Up Time: 15 Minutes
Additionally:
- 10 towers/bunkers maximum.
- No behemoths allowed.
- Unlimited barracks.
HC match (HardCore)
- Base Level: No Base
- Amount of People: 9
- Skill Level: Inexperienced
- Starting Resources: None
- Shipments Density: Low
- Extra Oil deposits: Normal
- Extra Siberite deposits: None
- Shared Vision: Yes
- Morale Flags: None
- Siberite detection: Not Researched
- People Respawning: Rare
- Amount of Apemen: Few
- Siberite Bomb: Not Allowed
- Build Up Time: None
Additionally:
- 10 minutes of no rush (no enemy attacking).
- Maximum of 1 armoury (no barracks).
- Maximum of 1 tower.
- Only manual control is allowed.
- No extending laboratory with computers, siberium, space-time and biological.
- No building of lasers.
- No use of siberite.
- Prohibition of building outside base area before 10 minutes.
- Prohibition of exit soldiers from base area before 10 minuntes.
- You can use all things, what you can explore in weapons, optic (without lasers) and normal laboratory.
CW match (Clan Wars)
- Base Level: Depot Only
- Amount of People: 15
- Skill Level: More experienced
- Starting Resources: Lots
- Shipments Density: High
- Extra Oil deposits: Extra
- Extra Siberite deposits: Extra
- Shared Vision: Yes
- Morale Flags: None
- Siberite detection: Researched
- People Respawning: None
- Amount of Apemen: None
- Siberite Bomb: Not Allowed
- Build Up Time: 10 Minutes
Additionally:
- Number of players: 2 vs 2 or 1+1 vs 1+1.
- 2 towers/bunkers maximum.
- 1 barracks maximum.
- Prohibition of removing players.
- Hacking of an ally's vehicles is not allowed.
NW match (Nuclear War)
- Base Level: Depot Only
- Amount of People: 15
- Skill Level: More experienced
- Starting Resources: Lots
- Shipments Density: High
- Extra Oil deposits: Extra
- Extra Siberite deposits: Extra
- Shared Vision: Yes
- Morale Flags: None
- Siberite detection: Researched
- People Respawning: None
- Amount of Apemen: None
- Siberite Bomb: Allowed
- Build Up Time: 15 Minutes
Additionally:
- Only siberite bomb can be used as a weapon.
- Normal weapons can be used only to defend your own base's area (only if enemy is already there!).
- Same applies to stealing vehicles. Only those in your base can be owned.
- Capturing buildings and disassembling them is allowed only in your own base.
- All above apply also to ally's base.
- Exploding oil barrels, using soporific ammunition, teleporting and slowing the enemy are treated as an attack.
- What is important is not the position of the aggressor, but the position of the person who is being attacked.
- Hacking of an ally's vehicles is not allowed.
AW match (Arabian War)
- Settings are to be chosen before play. They usually come from Clan Base or Clan War.
- Only Arabian nation can be chosen.
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