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¡El Parche 2.0.6.143 ha sido publicado!

Añadido por zoNE, 19th April 2018, 03:53 PM
El parche 2.0.6.143 ha sido publicado!



Requerimientos: 2.0.6.132

Cambios (https://wiki.owsupport.com/index.php?title=Patches#2.0.6.143)
stucuk said:

Changelog:
  • Fixed: Fixed bug with Issue #464
  • Added: Expand Weapons (Issue #481)
  • Fixed: Access Violation at 00620E5E in OwarOGL (2.0.6.132) (Issue #480)
  • Added: AddToLog for Editor (Issue #476)
  • Fixed: Access Violation at 005E003B in OwarOGL (2.0.6.132) (Issue #472)
  • Fixed: Division by zero EAddress: 0061BA56 (2.0.6.132) (Issue #473)
  • Fixed: Access Violation at 00625D61 in OwarOGL (2.0.6.132) (Issue #479)
  • Improved: Modify CreateHuman so that invalid nation or sex for that class is automatically fixed (Issue #474)
  • Improved: Modify OW to send the 4 Settings in multiplayer while in the Game Room (Issue #478)
  • Fixed: Access Violation at 0059B435 in OwarOGL (2.0.6.132) (Issue #467)
  • Added: Add Ability to use GMZ Extra Data for Muzzle Flashes (Issue #462)
  • Added: Make OW Read all OWPs in mod directory (Issue #464)
  • Added: Add Error Address to Index Out Of Bounds Errors (Issue #465)
  • Added: Add Custom Lasers (Issue #466)

¡Unboxing de la versión inglesa!

Añadido por zoNE, 2nd February 2018, 09:37 PM
¡Unboxing de la versión inglesa de Original War!


¡El Parche 2.0.6.132 ha sido publicado!

Añadido por zoNE, 15th January 2018, 04:35 PM
Image


El parche 2.0.6.132 ha sido publicado!



Cambios (https://wiki.owsupport.com/index.php?title=Patches#2.0.6.132)
stucuk said:

Changelog:
  • Added: Equalize Hex Height Tool (Issue #398)
  • Added: Wall Building Type
  • Added: COLOR parameter to grass (R G B)
  • Added: CLASS_OVERRIDE to people
  • Added: ICON to People and Buildings
  • Added: HEIGHT to people (For laser end point)
  • Added: SPAWNONDEATH to buldings (ClassID Count)
  • Added: WEAPON to buildings (WeaponID)
  • Added: EnterVehicle event to SAIL
  • Added: EnterVehicleFromBuilding event to SAIL
  • Added: LeaveVehicle event to SAIL
  • Added: CrateSpawn event to SAIL
  • Added: Identify and Note area to SAIL Editor main window
  • Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
  • Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
  • Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
  • Added: Arabian Interface to SGUI
  • Added: SGUI version of Editor
  • Added: ToLua Sail Command (SGUI only, no effect in normal OW)
  • Added: solar_recharge_percent variable to SAIL
  • Added: changing the colour of crate/artifact in a map
  • Added: texts.wri can now be used for Skirmish and Multiplayer maps
  • Added: PakView can now extract all WAV files
  • Added: Multiplayer Host can now change game speed in game
  • Added: sound.owp can now be used by mods
  • Added: Ident Descriptions for Editor - McBenn
  • Added: Wood Tool to Editor
  • Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
  • Added: GBIs now support an imbedded PNG image
  • Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
  • Added: CacheColorsTXT SAIL command added
  • Added: profile_name SAIL variable (read only)
  • Added: simple editions of all multiplayer maps
  • Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
  • Added: CUSTOMSOUND added to people.txt allowing custom sounds
  • Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
  • Added: SGUI New Command OW_CUSTOM_COMMAND
  • Added: CustomCommand SAIL event
  • Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
  • Added: GM Factory now included (Successor to GM Editor)
  • Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
  • Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
  • Added: Buildings can now have a charge animation
  • Changed: Multiplayer Lobby will now show all games
  • Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
  • Changed: Increased Scroll Speed
  • Changed: Increased MaxRegBackRects from 1000 to 2000
  • Changed: Increased max Building Phases to 70
  • Changed: Window Scroll Speed Increased
  • Changed: Increased Multiplayer Protocol Version
  • Changed: crc.bin is now redundent
  • Changed: only editor will compile SAIL if code.bin exists
  • Changed: Maps can now have up to 20000 units (10x more)
  • Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
  • Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
  • Fixed: various MC errors
  • Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
  • Fixed: PlaySoundXY now works correctly
  • Fixed: Minimap Window in Editor
  • Fixed: Rare Crash relating to placing or destroying a unit
  • Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
  • Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
  • Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
  • Fixed: WaterZBuffer is calculated when using the Water Editor
  • Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
  • Fixed: SetCargo - 100 resources limit (Issue #368)
  • Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
  • Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
  • Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
  • Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
  • Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
  • Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
  • Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
  • Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
  • Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
  • Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
  • Fixed: ComBuild fixed (RU05)
  • Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
  • Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
  • Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
  • Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
  • Fixed: OW can now do games with more than 8 players
  • Fixed: OW Editor no longer extracts texts.bin when you make a new mod
  • Fixed: Diplomacy window will now always display correctly
  • Improved: OW Editor interface
  • Improved: Multiplayer Stability
  • Improved: Error Logging
  • Improved: Reduced CPU usage
  • Improved: Editor tool speed increased (ALOT)
  • Improved: Most tools now work when click and dragged
  • Improved: OW_EditorOGL now uses FastMM for the memory manager
  • Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
  • Improved: Czech translation of multiplayer map names - Sali
  • Improved: Czech translation to multiplayer map Siberia - Sali
  • Improved: Translated the technology option to Czech - Sali
  • Improved: You can now add new People (99 total)
  • Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)

La Marcha Imperial de Cajas (Tema de Darth Vader de Star Wars)

Añadido por zoNE, 12nd December 2017, 10:37 PM

¡Unboxing de la versión italiana!

Añadido por zoNE, 24th September 2017, 01:58 AM
¡Unboxing de la versión italiana del Original War!


Original War - Gran Unboxing: La Mayor Colección del Mundo! (Subtítulos en inglés)

Añadido por zoNE, 4th September 2017, 05:07 PM
Va a haber algo diferente de lo usual que se ve por aquí. Hoy, llega el esperado unboxing de Original War de la gran mayoría de ediciones de diferentes países en los que ha salido. Este juego, es muy querido por mí y considero esta mi mayor colección de diferentes ediciones de este juego en particular, entre que tengo más de 1400 juegos diferentes, Original War es la que veremos en el vídeo. Os enseñaremos lo que tienen cada una de las cajas de las diferentes ediciones del juego, veremos cómo es la apariencia de cada edición y veremos cada pieza.

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