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Unboxing of the Japanese Version and the Biggest Collection in the World!

Posted by zoNE, on 15th May 2017, 11:40 PM
Unboxing of the Japanese Version of the Original War game and the Biggest Collection in the World! NRFB!

Maybe... Original War!?

Posted by zoNE, on 10th May 2017, 05:43 PM
Original War?

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Other photos: Link.

Arma 3: Original War

Posted by stucuk, on 16th April 2017, 01:22 PM
Sumrak has created an Original War styled multiplayer mod for ARMA 3.





- Steam Page
- Official Website

Original War - The True Story [DOCUMENTARY]

Posted by zoNE, on 12nd April 2017, 01:18 PM
"After the Cold War had ended, Russia completely lost its weight on the international arena. Its chance to regain lost influence and power is a newly discovered mineral - Siberite. Its deposites are located only on frostbound areas of Siberia. This newly discovered element can be used as very cheap and extremely efficient source of energy.

The United States start to act. They use an experimental device to send commandos into distant past. A special forces unit is sent on a one-way trip with a mission to transport the Siberite to the territory of current Alaska..."

Quoted passage does not refer to a new book of Wolfgang Jeschke, who died in 2015, but introduces us to the world of real-time strategy game Original War, published on June 15, 2001. On the 2000 edition of E3 Expo, newest creation of Altar Interactive (later called Altar Games and previously known only from one title) is presented to the public.




English subtitled version.


Article: The game's release history [DOCUMENTARY]

[April Fools' Day] We have good news for you...

Posted by zoNE, on 31st March 2017, 11:01 PM
Bohemia Interactive said:
Bohemia Interactive - the company behind Arma 3 and DayZ today announced a new game...
Is it really "the official sequel to the multi-award winning Arma"?
Bohemia Interactive says: "No! This game is a real time strategy, the player builds a base, finds resources, builds vehicles, and destroys the enemy. Its distinguishing feature is the way the game mechanics reflect the backstory's scarcity of resources and isolation (...)"

Photo from Bohemia Interactive page said:
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And the old conversation...
Vlaaada from Altar Games said:
<[BoB]Phantom(G)> so when ow2?
<Vlaaada.Altar> I don't know... may be... we just started to make sequel to our games :o)
<[BoB]Phantom(G)> gooood
<[BoB]Phantom(G)> :D
<Vlaaada.Altar> First was Fish Fillets, and now we are creating Fish Fillets 2... second was OW, so who knows :o)
<Vlaaada.Altar> Ok, i tell you... We have plan to start working at ow2 in 2007 but not say that...

What do you think about that?

Show Us Your Collection!

Posted by zoNE, on 14th March 2017, 05:05 PM
Show us your collection!

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Other photos: Link.

Patch 2.0.5.12 released! & Happy New Year

Posted by Gothuk, on 31st December 2016, 07:55 PM
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Patch 2.0.5.12 has been released!

Taking this opportunity - we would like to wish you all the best in the new 2017 year!
Let the force be with you! :)


By the way - if you don't own Original War yet - you can buy it on the Winter Sale 2016 on Steam for 0,89€!
http://store.steampowered.com/app/235320


Changelog (http://forum.stucuk.net/viewtopic.php?p=21712)
stucuk said:

Changelog:
  • Added: Editor now has the ability to export the vehicle image to the current mods interface area
  • Added: vehicles.txt - weapons can now use CARGO_SIZE and BASE_WEAPON
  • Added: Siberia and Rocky Pass multiplayer maps
  • Added: Wave Editor in the OW Editor will now generate the wi image
  • Added: "Simple" versions of Multiplayer Maps
  • Added: [MULTIPLAYER] - Add technology restrictions (Issue #259)
  • Added: Alternate Fullscreen mode for Direct Draw Renderer (Issue #298)
  • Added: Add GetMonth to SAIL (Issue #300)
  • Added: Add a UnitBury Event (Issue #301)
  • Added: Add GetHexHeight and GetHexType function's (Issue #315)
  • Added: English Fallback for Lang system (Issue #338)
  • Added: Make Depot/Warehouse distance moddable (Issue #341)
  • Added: Add isEditor constant to Sail (Issue #342)
  • Added: Add LoadPNGOverride (Issue #343)
  • Added: Add timer SAIL command (Issue #345)
  • Added: Weather System (Issue #347)
  • Bug Fix: Save games that used too many references will now load (Some mods saves were affected by this)
  • Bug Fix: Remove All Units button in Editor no longer causes crash
  • Bug Fix: OGL Renderer doesn't create Screenshots with F12
  • Bug Fix: RU13a / AM13a - Side hostility (Issue #219)
  • Bug Fix: RU13a - Constant attacks (Issue #220)
  • Bug Fix: AM15 - Camera centering during cutscene (Issue #224)
  • Bug Fix: [MP MAP FLAGS] - Character spawn (Issue #250)
  • Bug Fix: [INFO BOX] - Text colour incorrect (Issue #252)
  • Bug Fix: [MULTIPLAYER] - Add various climate conditions (Issue #260)
  • Bug Fix: [FOOTBALL] - Height map, terrain (Issue #278)
  • Bug Fix: Mission Report missing numbers (Issue #279)
  • Bug Fix: Ground Animations Path Error (Issue #281)
  • Bug Fix: Environments near edge of map cause access violation (Issue #283)
  • Bug Fix: Editor doesn't remove Base Path from GroundAnims (Issue #284)
  • Bug Fix: OW loads vanilla bin files if mod map doesn't have a bin file (Issue #285)
  • Bug Fix: Secondary objective can't be achieved when enemy destroys a depot in Ru12a (Issue #303)
  • Bug Fix: Legion soldiers hired in Am12 are available in later missions (Issue #306)
  • Bug Fix: Character died medal RU07 (Issue #307)
  • Bug Fix: Ru02 captured breastworks are removed (Issue #309)
  • Bug Fix: Ru06 - Captured American factory still produces vehicles (Issue #310)
  • Bug Fix: Czech/Polish characters can not be written in boxes (Issue #339)
  • Bug Fix: Game never used SAIL Bin files (Issue #340)
  • Bug Fix: Units pause when alot of units are moving (Issue #353)
  • Changed: Waves random number seed is now considered ASync
  • Changed: enablefpscounter can now be used as a parameter for ow_editorOGL.exe and ow_editorDD.exe
  • Changed: Fluent Animation is now forced on
  • Changed: Cargo bay info (Bottom left) now shows as 100/100
  • Changed: Remove Exp Limit for Skirmish Maps (Issue #344)
  • Changed: Make OW Ignore MultiDesc*.wri files which have no contents (Issue #348)
  • Improved: Workshop Synchronisation will now occur when you open the Mod Launcher (Also added more info to it).
  • Improved: Increase number of areas on map in editor (Issue #280)
  • Improved: Make OGL Renderer only update the OGL Texture when something has changed (Issue #351)
  • Improved: Make Scrolling of the main view independed of FPS and Game Speed (Issue #352)
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