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Patch 3.0.14.354 (BETA) released!

Posted by zoNE, on 26th June 2025, 05:27 AM
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Patch 3.0.14.354 (BETA) has been released!

Link to the patch:


Requires: 3.0.13.352

Changelog (https://wiki.owsupport.com/index.php?title=Patches)
stucuk said:

Changelog:
    3.0.14.354
    Added: SOLAR_POWER, OIL_POWER, SIBERITE_POWER, OIL_MINING, SIBERITE_MINING custom upgrade types
    Changed: Dedi Manager will display error message if another instance is detected
    Changed: FROMOW_MULTIROOM_TEAMERROR can now return custom error message from lua
    Improved: Dedi Manager will terminate orphaned servers
    Improved: OW will now force a redraw of the map every second
    Bug Fix: Galleries with invalid internal filenames can now be loaded

    3.0.14.353
    Added: OW_XICH_GET_MULTI_SETTINGS to lua
    Added: f_haspassangers, f_canhavepassangers and f_hasdriver to SAIL
    Improved: Detection of OGL running in mods during rotating logo phase
    Improved: Ability to load older Altar maps

    3.0.13.352
    Added: Compile SAIL options added to editors wizard
    Fixed: Local Variable Parameters in SAIL
    Fixed: AND OR logic in SAIL (Early exiting)
    Fixed: AM06 Merciless
    Improved: QoL in Editor

Relocation to the new server!

Posted by zoNE, on 9th June 2025, 08:06 PM
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We would like to inform you that we have recently moved our website to a new, more powerful server. The current hosting has significantly higher parameters than the previous one, so people who had issues with the website on the previous server should notice that those issues have been resolved.

Patch 3.0.13.351 (BETA) released!

Posted by zoNE, on 5th May 2025, 04:43 AM
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Patch 3.0.13.351 (BETA) has been released!

Link to the patch:


Requires: 2.0.6.132

Changelog (https://wiki.owsupport.com/index.php?title=Patches)
stucuk said:

Changelog:
    3.0.13.351
    Added: Beginning of Passenger support
    Added: nil to SAIL
    Added: Warnings to editor when Area ID is invalid
    Improved: Ability to load older saves
    Improved: Japanese support

New article: History of Modifications

Posted by zoNE, on 3rd May 2025, 10:42 PM
A new article has appeared: History of modifications for the Original War game. With patch 1.03 - created on November 29, 2005 - official mod support was introduced into the game. However, mods in the form of datadisk files had been created practically from the very beginning - whether in the form of an attempt by Czechs to recreate the Arabian Campaign or a simple map for fighting against the computer.

They say nothing ever truly disappears from the Internet… Unfortunately, for many mods, time has caused them to vanish from the web for long periods. That's when the idea of MODBase was born in my mind - a section where I have tried to archive all the copies of modifications I possessed that had previously disappeared from free uploaders, ensuring that knowledge about them would not be lost.

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In this article, I have similarly decided to commemorate all modifications, along with a short description based on available materials, showing what each project was, annotations about its authors, available language version, supported gameplay mode, factions, and the number of missions, as well as a rating to help determine which of them might appeal to you.

From the more than 100 mods created over the years, I hope I have managed to include most of them here. However, if you are the creator of a modification that has been omitted for some reason or have not yet sent me the latest versions for publication, let me know in a private message, and I will update them both in MODBase and in the historical list above - so that, over time, their memory does not fade!

The article is available at: https://original-war.net/articles.php?a=mods

Patch 3.0.13.348 (BETA) released!

Posted by zoNE, on 22nd April 2025, 04:10 PM
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Patch 3.0.13.348 (BETA) has been released!

Link to the patch:


Requires: 2.0.6.132

Changelog (https://wiki.owsupport.com/index.php?title=Patches)
stucuk said:

Changelog:
    3.0.13.348
    Added: ANIM_ENGINE_EX for modders
    Changed: Increased max engines from 3 to 10
    Changed: Increased max techs from 200 to 1000
    Changed: Increased max mc units from 200 to 2000
    Fixed: Objectives text is junk when loaded from save made using Japanese (fixed for new saves)
    Fixed: Multiple range check errors
    Improved: Error System better handles stack overflows
    Improved: Increased Stack Size

Patch 3.0.13.345 (BETA) released!

Posted by zoNE, on 14th March 2025, 03:53 PM
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Patch 3.0.13.345 (BETA) has been released!

Link to the patch:


Requires: 2.0.6.132

Changelog (https://wiki.owsupport.com/index.php?title=Patches)
stucuk said:

Changelog:
    3.0.13.345
    Bug Fix: Fixed multiplayer pauses not allowing players to catch up if they are behind
    Bug Fix: Unit Numbers not being hidden by fog of war
    Bug Fix: Hovering units casting two shadows
    Changed: Multiplayer Sync Pause will now wait until all players are caught up
    Improved: Improved Console

    3.0.13.344
    Added: Console
    Added: OW_GET_SIDE_BASES to lua

    3.0.13.343
    Added: Ability to receive unit health information in lua
    Added: Custom Upgrades for modders
    Added: GroundAnims animations now controllable
    Added: OW_GET_UNIT_STRENGTH to lua
    Added: Self Destruction Upgrade (51) for modders
    Added: When pausing multiplayer matches player name now displayed in chat
    BugFix: Fixed Portrait error when generating random Portraits
    BugFix: Fixed sound not being heard when resolution is large and sound is at edge of screen
    Changed: Can now compile all campaign, multiplayer and skirmish maps separately in editor
    Removed: PayloadOverride from SelfDestruction weapon type

Patch 3.0.13.343 (EXPERIMENTAL) released!

Posted by zoNE, on 13rd February 2025, 05:18 AM
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Patch (fix) 3.0.13.343 (EXPERIMENTAL) has been released!

Link to the patch:


Requires: 3.0.12.342
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