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OW.Net & HTTPS

Posté par Gothuk, le 12nd April 2015, 12:59 PM
Good news - from now you can use our services (home page and forums) with HTTPS.

What does it means to you?
Connection between your browser and our server is encrypted, so nobody can overhear your password and other data :).

Original War 2.0.1.1 Released

Posté par Antitheus, le 2nd March 2015, 06:08 PM
Original War 2.0.1.1 HotFix has been released.
- OWS Patch Section
- OWN Patch Section

Changelog:
Quote:
2.0.1.1
  • Bug Fix: Editor does not extract files from patch.owp when creating a new mod (Issue 85)
  • Bug Fix: Invalid Colour Codes can crash OW (OGL) (Issue 88)
  • Bug Fix: HTTPHandler only sends information once and then never again (Issue 89)
  • Bug Fix: Invalid Hint Types set in Custom Maps do not show the fallback image (OGL) (Issue 90)
  • Bug Fix: Chance for some Interface Elements not to be initialized before they were drawn (OGL) (Issue 91)


2.0.0.0
  • Added: OpenGL Renderer (98% Complete)
  • Added: Basic Zoom to Editor (Overlays do not zoom)
  • Added: When creating a new mod via the editor you can now make it extract files from the game
  • Added: Ability to scroll the SAIL Editor window with the mouse wheel
  • Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
  • Added: CenterWindow parameter (Can also be set via eset.ini)
  • Bug Fix: Bloody valley - far away siberite detection (Issue 10)
  • Bug Fix: Controlling enemy's factories (Issue 13)
  • Bug Fix: Restoration of 15a Ru/Am (Issue 48)
  • Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
  • Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
  • Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
  • Bug Fix: Increased FPS in-game (Issue 54)
  • Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
  • Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
  • Bug Fix: Bloody Valley - Tree (Issue 59)
  • Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
  • Bug Fix: Ar and Ru can use partial invisibility (Issue 63)
  • Bug Fix: 11RU mission - bug? (Issue 67)
  • Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
  • Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
  • Bug Fix: Spelling - Czech version (Issue 74)
  • Bug Fix: Ru_04 T. Gaidar (Issue 75)
  • Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
  • Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
  • Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
  • Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
  • Bug Fix: Gaining experience from repairing own damage
  • Bug Fix: A vast majority of control exploits was fixed


While the OpenGL Renderer is not 100% complete the game is fully playable. The parts that are missing are: Credits, In-Game Help Screen (Its a manual built into the game) and the Graphs at the end of missions that show a timeline of when units were created/destroyed. The multiplayer map descriptions are missing scrollbars. Everything else should work fine.

The OpenGL Renderer requires a Graphics Card with OpenGL 2.0 support as a minimum. The Same Resolution option may run slow on older hardware such as a GeForce 5.

By default Original War will still use Direct Draw unless you select OpenGL in the launcher's configuration section.

Original War 2.0.0.0 Released

Posté par Antitheus, le 28th February 2015, 09:59 AM
Original War 2.0.0.0 has been released.
- OWS Patch Section
- OWN Patch Section

Changelog:
Quote:
Added: OpenGL Renderer (98% Complete)
Added: Basic Zoom to Editor (Overlays do not zoom)
Added: When creating a new mod via the editor you can now make it extract files from the game
Added: Ability to scroll the SAIL Editor window with the mouse wheel
Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
Added: CenterWindow parameter (Can also be set via eset.ini)
Bug Fix: Bloody valley - far away siberite detection (Issue 10)
Bug Fix: Controlling enemy's factories (Issue 13)
Bug Fix: Restoration of 15a Ru/Am (Issue 48)
Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
Bug Fix: Increased FPS in-game (Issue 54)
Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
Bug Fix: Bloody Valley - Tree (Issue 59)
Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
Bug Fix: Non-Americans can use partial invisibility (Issue 63)
Bug Fix: 11RU mission - bug? (Issue 67)
Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
Bug Fix: Spelling - Czech version (Issue 74)
Bug Fix: Ru_04 T. Gaidar (Issue 75)
Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
Bug Fix: Gaining experience from repairing own damage
Bug Fix: A vast majority of control exploits was fixed


While the OpenGL Renderer is not 100% complete the game is fully playable. The parts that are missing are: Credits, In-Game Help Screen (Its a manual built into the game) and the Graphs at the end of missions that show a timeline of when units were created/destroyed. The multiplayer map descriptions are missing scrollbars. Everything else should work fine.

The OpenGL Renderer requires a Graphics Card with OpenGL 2.0 support as a minimum. The Same Resolution option may run slow on older hardware such as a GeForce 5.

By default Original War will still use Direct Draw unless you select OpenGL in the launcher's configuration section.

Original War 1.12.10.12 Released

Posté par Antitheus, le 24th May 2014, 06:18 PM
Update!
Steam fix LINK - 1.12.10.13

stucuk said:
1.12.10.12
Added: 22 succès Steam
Added: sélecteur de langage (sons)
Bug Fix: Am02 - Mikhail est plutôt agressif (Issue 4)
Bug Fix: Am07 - JMM meurt mais la mission est une réussite (Issue 5)
Bug Fix: La map "Bloody valley" qui contient l'arbre donne de l'expérience plusieurs fois. (Issue 11)
Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
Bug Fix: problème lié à Cornell dans la mission Am10_cont (Issue 25)
Bug Fix: AM15, Connie Traverse (Issue 29)
Bug Fix: RU14 generic characters (Issue 31)
Bug Fix: Am15 W. Gorky event (Issue 34)
Bug Fix: Bug/Exploit. Communiquer en tant qu'un autre joueur dans le lobby multijoueur. (Issue 35)
Bug Fix: Tous les soldats n'attaquent pas la légion dans la deuxième attaque dans la mission 15am (Issue 37)
Bug Fix: Crash au démarrage de la mission AM15 sous certaines résolutions (Issue 39)
Bug Fix: Ru02 - baraquements(Issue 40)
Bug Fix: AM11 Scout (Yamoko) (Issue 43)
Bug Fix: Am15 "No loses" : médaille (Issue 44)
Changed: Protocol multijoueur amélioré (incompatible avec les versions antérieures)

Edit : désormais, les 22 succès Steam sont accessibles. OWN sortira bientôt plusieurs packs de langages différents pour Original War qui contiendront les sons nécessaires à ces derniers. Vous n'aurez pas besoin de remplacer quoi que ce soit lors de l'installation de ces derniers, et vous pourrez en posséder plusieurs.

Vous pouvez télécharger le patch à cette adresse : OWN & OWS.

Section de packs de langages (en travaux...)

OW Steam Achievements

Posté par Antitheus, le 27th March 2014, 01:22 PM
L'équipe de OW Support travaille sur les hauts-faits. Plusieurs d'entre vous aviez remarqués le premier succès sur Steam. Comme toujours, vos retours et vos idées seraient les bienvenues par ici:

Original War Weekend #2

Posté par Antitheus, le 25th March 2014, 05:44 PM
Deuxième rencontre Original War ce weekend
Page Facebook de l'événement

Nous vous invitons fièrement à participer à une rencontre massive le 4 et 5 avril.
Rejoignez le lobby Original War du jeu, ou bien connectez vous à Evolve à la date précisée. Vous trouverez sûrement un match à jouer avec vos amis. Nous jouerons, tout en discutant et en prenant plaisir à être là.

Cette année, nous utiliserons - vous l'aurez compris - Evolve durant cette rencontre. Il est conseillé de vous y brancher si ce n'est pas déjà fait.

Invitez vos amis et soyez là !

Image

New patch: 1.12.10.1 Release Candidate 1

Posté par Gothuk, le 26th February 2014, 09:06 PM
Le nouveau patch: 1.12.10.1 est disponible !

Voici le changelog:

OWS said:
Correction: Les missions américaines comportant des cinématiques sont disfonctionnelles. (Issue 12)
Correction: Erreur avec le chargement de sauvegardes (Issue 2)
Changement: Il est désormais impossible de sauvegarder une carte sur l'éditeur quand celle-ci est lancée (ou est en cours). Il faut désormais obligatoirement utiliser l'option "reset"
Changement: Réécriture du FacePanel afin de proposer une meilleur mise en page.
Note: Apport des corrections de bugs de Radzio proposées en 2012.


Téléchargement - http://original-war.net/files.php?id=139
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