Liste des fichiers
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Patch 2.0.6.132 (Full)
Changelog (https://forum.original-war.net/viewtopic.php?f=2&t=17)
Changelog:
Added: Equalize Hex Height Tool (Issue #398)
Added: Wall Building Type
Added: COLOR parameter to grass (R G B)
Added: CLASS_OVERRIDE to people
Added: ICON to People and Buildings
Added: HEIGHT to people (For laser end point)
Added: SPAWNONDEATH to buldings (ClassID Count)
Added: WEAPON to buildings (WeaponID)
Added: EnterVehicle event to SAIL
Added: EnterVehicleFromBuilding event to SAIL
Added: LeaveVehicle event to SAIL
Added: CrateSpawn event to SAIL
Added: Identify and Note area to SAIL Editor main window
Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
Added: Arabian Interface to SGUI
Added: SGUI version of Editor
Added: ToLua Sail Command (SGUI only, no effect in normal OW)
Added: solar_recharge_percent variable to SAIL
Added: changing the colour of crate/artifact in a map
Added: texts.wri can now be used for Skirmish and Multiplayer maps
Added: PakView can now extract all WAV files
Added: Multiplayer Host can now change game speed in game
Added: sound.owp can now be used by mods
Added: Ident Descriptions for Editor - McBenn
Added: Wood Tool to Editor
Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
Added: GBIs now support an imbedded PNG image
Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
Added: CacheColorsTXT SAIL command added
Added: profile_name SAIL variable (read only)
Added: simple editions of all multiplayer maps
Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
Added: CUSTOMSOUND added to people.txt allowing custom sounds
Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
Added: SGUI New Command OW_CUSTOM_COMMAND
Added: CustomCommand SAIL event
Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
Added: GM Factory now included (Successor to GM Editor)
Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
Added: Buildings can now have a charge animation
Changed: Multiplayer Lobby will now show all games
Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
Changed: Increased Scroll Speed
Changed: Increased MaxRegBackRects from 1000 to 2000
Changed: Increased max Building Phases to 70
Changed: Window Scroll Speed Increased
Changed: Increased Multiplayer Protocol Version
Changed: crc.bin is now redundent
Changed: only editor will compile SAIL if code.bin exists
Changed: Maps can now have up to 20000 units (10x more)
Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
Fixed: various MC errors
Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
Fixed: PlaySoundXY now works correctly
Fixed: Minimap Window in Editor
Fixed: Rare Crash relating to placing or destroying a unit
Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
Fixed: WaterZBuffer is calculated when using the Water Editor
Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
Fixed: SetCargo - 100 resources limit (Issue #368)
Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
Fixed: ComBuild fixed (RU05)
Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
Fixed: OW can now do games with more than 8 players
Fixed: OW Editor no longer extracts texts.bin when you make a new mod
Fixed: Diplomacy window will now always display correctly
Improved: OW Editor interface
Improved: Multiplayer Stability
Improved: Error Logging
Improved: Reduced CPU usage
Improved: Editor tool speed increased (ALOT)
Improved: Most tools now work when click and dragged
Improved: OW_EditorOGL now uses FastMM for the memory manager
Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
Improved: Czech translation of multiplayer map names - Sali
Improved: Czech translation to multiplayer map Siberia - Sali
Improved: Translated the technology option to Czech - Sali
Improved: You can now add new People (99 total)
Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)Posté par: Gothuk , le 31 Dec 2016, 18:55
Derničre mise ŕ jour le 16 Aug 2023, 17:35 -
Patch 2.0.6.132 to 3.0.10.333 (Requires: 2.0.6.132)
Requires: 2.0.6.132
Changelog (https://forum.original-war.net/viewtopic.php?f=2&t=17)
3.0.10.333
Bug Fix: Multiplayer map Exposed has missing oil and siberite deposits
Bug Fix: Commpanel could be updated too often if PC has been on for a month or more
Improved: Optimised code for checking what professions units in a building can change to
3.0.10.332
Added: Profiler to Editor and MTV (USEPROFILING param to enable)
Added: New multiplayer map Exposed (by Gwrhkhsh)
Bug Fix: Double Laser Stays connected to other Double Lasers even when ownership changes (Issue #672)
Bug Fix: Vehicles fire at previous target after capture (Issue #673)
Changed: SetBLevel sail functions maximum blevel increased to 20
Changed: Multiplayer balance changes (Gattling Gun damage reduced, Rocket spread reduced)
Improved: Added error message if sail has stack overflow
Improved: Cranes will now animate on a turret when inuse
Improved: Minimap maximum resolution increased
3.0.10.325
Added: Add f_tag to SAIL Filters [Issue #669]
Added: Hold Fire mode, mods can add via new button
Added: Item Charges to units, allowing comm panel buttons to be disabled when unit has 0 charges
Added: Map Start event to SAIL, fired when map starts or save is loaded
Added: OW_GAME_TICK variable added to lua so mods can use it to display current time on ui
Bug Fix: Apes can attack people inside buildings (through the building) [Issue #670]
Bug Fix: Alt key menu causing issues (Built in windows feature if you don't tell it you handled the alt key)
Bug Fix: Editors profile select included mod name in the profile name box
Bug Fix: OGV videos which are not divisible by 16 in width or height were incorrectly rendered
Bug Fix: OGV videos without sound channel would crash OW
Bug Fix: Oil and Siberite mines can eat people
Bug Fix: Targetable SAIL No Unit button command now sends selected units id (if one is selected)
Changed: Mod Setup Creator upgraded to use FastMM4 with increased memory limits
3.0.10.319
Added: List of Building in Active Area menu option to editor
Added: CLOTHES setting for people.txt
Bug Fix: Prevent editor from allowing larger environment objects to be placed in areas they should not be allowed
Bug Fix: Fix for locking cutscene speed which failed on some maps
Changed: Mods can now have more than 3 difficulty levels for missions
Changed: Dedicated Servers ran by the Dedicated Server Manager will terminate their process after completing a match
3.0.10.315
Added: Artillery Weapon Type
Added: Select and Death sounds for human units can now be set
Added: New SAIL Events - CommandUnitXY, ClassChanged, TakeMaterials, SailEventCustom
Added: New SAIL Functions - SetBuildingStage, IgnoreSideSettingsCRC, RaiseSailEventCustom, SetCanUseMines
Added: System to regulate ticks for multiplayer games
Added: Ability to reveal secret achievement descriptions
Bug Fix: Reduced memory leaks
Changed: Increased Upgrade Levels from 3 to 10
Changed: Waves can now be rendered with shorter paths
3.0.10.312
Added: Ability for GroundAnim fps to be set
Added: Custom Animation for units
Added: Head turning while no activity
Added: Targetable SAIL command
Added: Ability for vehicle weapons to not allow construction based on controller type
Added: Option to disable Original War from centering your view in multiplayer when there is a Siberite Explosion
Added: Multiplayer map WRI files can now have options disabled
Added: Skinned chat box
Added: Added mute player to chat box
Added: Added limit cursor into ingame options
Changed: Multiplayer map options are now ordered based on their position in the WRI
Changed: Vehicle and Building backgrounds are now seperate for easier modding
Changed: Editor no longer tries to use Original War folder over OWP files
Changed: Increased max GroundAnim amount
Changed: Dedicated Server Manager overhauled
Changed: Trees changed in Mudbath multiplayer map
Changed: Fish removed from lake in Flags multiplayer map
Bug Fix: Workshops no longer get disabled when there is no power
Bug Fix: Fixed bug which crashed dedicated servers when reading certain map WRIs
Bug Fix: Multiplayer Ape script fixed
Bug Fix: Removed bots from recipients
Bug Fix: Fixed lua error in options
Bug Fix: Potential fix for issue with spectator bar when not all players are showed
Bug Fix: Missing bot ready texture (for MP room)Posté par: zoNE , le 16 Apr 2022, 11:33
Derničre mise ŕ jour le 14 Jan 2024, 12:59 -
Patch 3.0.10.333 to 3.0.12.339 (Requires: 3.0.11.333)
Requires: 3.0.10.333
Changelog (https://forum.original-war.net/viewtopic.php?f=2&t=17)
3.0.12.339
Bug Fix: BNames, CharName and MultiDesc failed to read first item
3.0.12.338
Added: USEUPSCALE parameter for Borderless Fullscreen Window which causes upscale shader to be used
Added: ISWAREHOUSE for buildings which makes it use warehouse range
Added: ISEXTENSION for buildings which causes the game to treat it like an extension for factories
Added: ALLOWEDTODRIVE for humans which allows them to be drivers
Added: SAIL Constants: f_lab, value_undef, value_int, value_real, value_addr, value_string, value_list
Added: SAIL Functions: GetUnitVoice, SetInvulnrability, GetVariableType
Added: SAIL Variables: ShipmentPredictionWithoutBuilding, ShipmentDetectionWithoutBuilding, BioDetectionWithoutBuilding
Added: SAIL Variables: SiberiteDetectionWithoutBuilding, InvisibilityWithoutBuilding
Bug Fix: Borderless Fullscreen Window setting could not be disabled
Changed: Original War now controls screenshots rather than windows
Changed: Changed font for base names to Unicode font
Improved: Minimap Scaling
3.0.11.337
Bug Fix: Crash when getting weapon name
3.0.10.337
Bug Fix: Dedicated Server crashes on start
Bug Fix: Self Destruct does more than 1 tick of damage
3.0.10.336
Added: Exclamations volume setting (in-game only currently)
Added: DISABLETICKMANAGER parameter
Added: NOFPSSLEEP parameter
Added: SAIL constant f_full for filters
Added: GetBuildingCapacity SAIL function
Bug Fix: OWorkshop bug with some pngs causing it to crash
Changed: Critter xicht forground images can now be transparent
Changed: SAIL list sorts now use quicksort
Improved: Removed more memory leaks
3.0.10.335
Added: Ability to select monitor
Added: Ability to select sound device
Added: Borderless Fullscreen Window mode
Added: ChangeMissionObjectives_Silent SAIL command
Added: Custom Random Environments to editor
Added: Custom SAIL Constants to editor
Added: Editors gallery select avatar screen now shows ID and Voice
Added: Message box to SAIL editor for errors and messages that happening during compile
Added: SAIL stats window
Bug Fix: destroy_unit - Access violation (Issue #674)
Bug Fix: AM11 - PlaceUnitArea (Issue #675/#676)
Bug Fix: Save image missing when F2 is used rather than menu (Issue #677)
Bug Fix: Fixed dots in savegame names
Changed: OW will take most settings from eset.ini rather than owar.ini if they exist
Changed: Video Subtitles now use Language used for Text
Improved: Faster at creating window and overall loading
Improved: Improved editor mod selection window
Improved: Most SAIL commands which have unitid as input will handle out of range ids
Updated: Classic Menu now on more recent versionPosté par: zoNE , le 08 Mar 2024, 16:14
Derničre mise ŕ jour le 26 Jul 2024, 04:41