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  • Patch (Full)
    Changelog (https://forum.original-war.net/viewtopic.php?f=2&t=17)

    Added: Equalize Hex Height Tool (Issue #398)
    Added: Wall Building Type
    Added: COLOR parameter to grass (R G B)
    Added: CLASS_OVERRIDE to people
    Added: ICON to People and Buildings
    Added: HEIGHT to people (For laser end point)
    Added: SPAWNONDEATH to buldings (ClassID Count)
    Added: WEAPON to buildings (WeaponID)
    Added: EnterVehicle event to SAIL
    Added: EnterVehicleFromBuilding event to SAIL
    Added: LeaveVehicle event to SAIL
    Added: CrateSpawn event to SAIL
    Added: Identify and Note area to SAIL Editor main window
    Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
    Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
    Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
    Added: Arabian Interface to SGUI
    Added: SGUI version of Editor
    Added: ToLua Sail Command (SGUI only, no effect in normal OW)
    Added: solar_recharge_percent variable to SAIL
    Added: changing the colour of crate/artifact in a map
    Added: texts.wri can now be used for Skirmish and Multiplayer maps
    Added: PakView can now extract all WAV files
    Added: Multiplayer Host can now change game speed in game
    Added: sound.owp can now be used by mods
    Added: Ident Descriptions for Editor - McBenn
    Added: Wood Tool to Editor
    Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
    Added: GBIs now support an imbedded PNG image
    Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
    Added: CacheColorsTXT SAIL command added
    Added: profile_name SAIL variable (read only)
    Added: simple editions of all multiplayer maps
    Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
    Added: CUSTOMSOUND added to people.txt allowing custom sounds
    Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
    Added: SGUI New Command OW_CUSTOM_COMMAND
    Added: CustomCommand SAIL event
    Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
    Added: GM Factory now included (Successor to GM Editor)
    Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
    Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
    Added: Buildings can now have a charge animation
    Changed: Multiplayer Lobby will now show all games
    Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
    Changed: Increased Scroll Speed
    Changed: Increased MaxRegBackRects from 1000 to 2000
    Changed: Increased max Building Phases to 70
    Changed: Window Scroll Speed Increased
    Changed: Increased Multiplayer Protocol Version
    Changed: crc.bin is now redundent
    Changed: only editor will compile SAIL if code.bin exists
    Changed: Maps can now have up to 20000 units (10x more)
    Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
    Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
    Fixed: various MC errors
    Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
    Fixed: PlaySoundXY now works correctly
    Fixed: Minimap Window in Editor
    Fixed: Rare Crash relating to placing or destroying a unit
    Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
    Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
    Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
    Fixed: WaterZBuffer is calculated when using the Water Editor
    Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
    Fixed: SetCargo - 100 resources limit (Issue #368)
    Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
    Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
    Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
    Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
    Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
    Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
    Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
    Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
    Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
    Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
    Fixed: ComBuild fixed (RU05)
    Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
    Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
    Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
    Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
    Fixed: OW can now do games with more than 8 players
    Fixed: OW Editor no longer extracts texts.bin when you make a new mod
    Fixed: Diplomacy window will now always display correctly
    Improved: OW Editor interface
    Improved: Multiplayer Stability
    Improved: Error Logging
    Improved: Reduced CPU usage
    Improved: Editor tool speed increased (ALOT)
    Improved: Most tools now work when click and dragged
    Improved: OW_EditorOGL now uses FastMM for the memory manager
    Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
    Improved: Czech translation of multiplayer map names - Sali
    Improved: Czech translation to multiplayer map Siberia - Sali
    Improved: Translated the technology option to Czech - Sali
    Improved: You can now add new People (99 total)
    Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)
    Posté par: Gothuk , le 31 Dec 2016, 18:55
    Derničre mise ŕ jour le 16 Aug 2023, 17:35
  • Patch to (Requires:

    Changelog (https://forum.original-war.net/viewtopic.php?f=2&t=17)
    Bug Fix: Multiplayer map Exposed has missing oil and siberite deposits
    Bug Fix: Commpanel could be updated too often if PC has been on for a month or more
    Improved: Optimised code for checking what professions units in a building can change to
    Added: Profiler to Editor and MTV (USEPROFILING param to enable)
    Added: New multiplayer map Exposed (by Gwrhkhsh)
    Bug Fix: Double Laser Stays connected to other Double Lasers even when ownership changes (Issue #672)
    Bug Fix: Vehicles fire at previous target after capture (Issue #673)
    Changed: SetBLevel sail functions maximum blevel increased to 20
    Changed: Multiplayer balance changes (Gattling Gun damage reduced, Rocket spread reduced)
    Improved: Added error message if sail has stack overflow
    Improved: Cranes will now animate on a turret when inuse
    Improved: Minimap maximum resolution increased
    Added: Add f_tag to SAIL Filters [Issue #669]
    Added: Hold Fire mode, mods can add via new button
    Added: Item Charges to units, allowing comm panel buttons to be disabled when unit has 0 charges
    Added: Map Start event to SAIL, fired when map starts or save is loaded
    Added: OW_GAME_TICK variable added to lua so mods can use it to display current time on ui
    Bug Fix: Apes can attack people inside buildings (through the building) [Issue #670]
    Bug Fix: Alt key menu causing issues (Built in windows feature if you don't tell it you handled the alt key)
    Bug Fix: Editors profile select included mod name in the profile name box
    Bug Fix: OGV videos which are not divisible by 16 in width or height were incorrectly rendered
    Bug Fix: OGV videos without sound channel would crash OW
    Bug Fix: Oil and Siberite mines can eat people
    Bug Fix: Targetable SAIL No Unit button command now sends selected units id (if one is selected)
    Changed: Mod Setup Creator upgraded to use FastMM4 with increased memory limits
    Added: List of Building in Active Area menu option to editor
    Added: CLOTHES setting for people.txt
    Bug Fix: Prevent editor from allowing larger environment objects to be placed in areas they should not be allowed
    Bug Fix: Fix for locking cutscene speed which failed on some maps
    Changed: Mods can now have more than 3 difficulty levels for missions
    Changed: Dedicated Servers ran by the Dedicated Server Manager will terminate their process after completing a match
    Added: Artillery Weapon Type
    Added: Select and Death sounds for human units can now be set
    Added: New SAIL Events - CommandUnitXY, ClassChanged, TakeMaterials, SailEventCustom
    Added: New SAIL Functions - SetBuildingStage, IgnoreSideSettingsCRC, RaiseSailEventCustom, SetCanUseMines
    Added: System to regulate ticks for multiplayer games
    Added: Ability to reveal secret achievement descriptions
    Bug Fix: Reduced memory leaks
    Changed: Increased Upgrade Levels from 3 to 10
    Changed: Waves can now be rendered with shorter paths
    Added: Ability for GroundAnim fps to be set
    Added: Custom Animation for units
    Added: Head turning while no activity
    Added: Targetable SAIL command
    Added: Ability for vehicle weapons to not allow construction based on controller type
    Added: Option to disable Original War from centering your view in multiplayer when there is a Siberite Explosion
    Added: Multiplayer map WRI files can now have options disabled
    Added: Skinned chat box
    Added: Added mute player to chat box
    Added: Added limit cursor into ingame options
    Changed: Multiplayer map options are now ordered based on their position in the WRI
    Changed: Vehicle and Building backgrounds are now seperate for easier modding
    Changed: Editor no longer tries to use Original War folder over OWP files
    Changed: Increased max GroundAnim amount
    Changed: Dedicated Server Manager overhauled
    Changed: Trees changed in Mudbath multiplayer map
    Changed: Fish removed from lake in Flags multiplayer map
    Bug Fix: Workshops no longer get disabled when there is no power
    Bug Fix: Fixed bug which crashed dedicated servers when reading certain map WRIs
    Bug Fix: Multiplayer Ape script fixed
    Bug Fix: Removed bots from recipients
    Bug Fix: Fixed lua error in options
    Bug Fix: Potential fix for issue with spectator bar when not all players are showed
    Bug Fix: Missing bot ready texture (for MP room)
    Posté par: zoNE , le 16 Apr 2022, 11:33
    Derničre mise ŕ jour le 14 Jan 2024, 12:59
  • Patch to (Requires:

    Changelog (https://forum.original-war.net/viewtopic.php?f=2&t=17)
    Bug Fix: Crash when getting weapon name
    Bug Fix: Dedicated Server crashes on start
    Bug Fix: Self Destruct does more than 1 tick of damage
    Added: Exclamations volume setting (in-game only currently)
    Added: DISABLETICKMANAGER parameter
    Added: NOFPSSLEEP parameter
    Added: SAIL constant f_full for filters
    Added: GetBuildingCapacity SAIL function
    Bug Fix: OWorkshop bug with some pngs causing it to crash
    Changed: Critter xicht forground images can now be transparent
    Changed: SAIL list sorts now use quicksort
    Improved: Removed more memory leaks
    Added: Ability to select monitor
    Added: Ability to select sound device
    Added: Borderless Fullscreen Window mode
    Added: ChangeMissionObjectives_Silent SAIL command
    Added: Custom Random Environments to editor
    Added: Custom SAIL Constants to editor
    Added: Editors gallery select avatar screen now shows ID and Voice
    Added: Message box to SAIL editor for errors and messages that happening during compile
    Added: SAIL stats window
    Bug Fix: destroy_unit - Access violation (Issue #674)
    Bug Fix: AM11 - PlaceUnitArea (Issue #675/#676)
    Bug Fix: Save image missing when F2 is used rather than menu (Issue #677)
    Bug Fix: Fixed dots in savegame names
    Changed: OW will take most settings from eset.ini rather than owar.ini if they exist
    Changed: Video Subtitles now use Language used for Text
    Improved: Faster at creating window and overall loading
    Improved: Improved editor mod selection window
    Improved: Most SAIL commands which have unitid as input will handle out of range ids
    Updated: Classic Menu now on more recent version
    Posté par: zoNE , le 08 Mar 2024, 16:14
    Derničre mise ŕ jour le 15 Mar 2024, 04:36
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