База
Список событий
Unit related
- ActiveUnitChanged ( un : Целое ) unit un is active unit
Без категории
- ApemanTamed ( ape : Целое, sci : Целое ) when Apeman ape is tamed by scientist sci
- ArtifactLoaded ( un : Целое, size : Целое ) when artifact loaded to unit un
- ArtifactResearchComplete ( lab : Целое ) when artifact research is finished in lab
- ArtifactUnloaded ( un : Целое, size : Целое ) when artifact unloaded from unit un
- ArtifactUsed ( side : Целое, number : Целое, p1 : Целое, p2 : Целое ) when artifact (by icon number of side) used to unit p1, or to place [p1,p2], or instant
- BehemothConstructed ( un : Целое ) when behemoth constructed
- BuildingCaptured ( build : Целое, origside : Целое, eng : Целое ) when building build of side origside was captured by engineer eng
- BuildingComplete ( build : Целое ) when building build construction is finished
- BuildingStarted ( build : Целое, hum : Целое ) when building build construction is started by hum
- Command ( comm : Целое ) when tasks assigned by command comm (constants in UDatStr.pas - prikaz...)
- Contact ( side1 : Целое, side2 : Целое ) detects contact (first attack, or after more then 1000 ticks); always side1<side2
- Deinvisibled ( un : Целое ) unit un deinvisibled
- DestinationUnreachable ( in : Целое ) unit un cannot reach destination
- DialogueSkipped ( ignored : Целое ) when player hits skip dialogue
- EndTheMissionRaised ( ) when player click on button 'End the Mission' (variable end_the_mission_allowed must be true)
- EnterBuilding ( building : Целое, un : Целое ) when unit un enter building
- EvacuateVehicle ( veh ) when human hum leaves burning vehicle veh
- LeaveBuilding ( building : Целое, un : Целое ) when unit un leave building
- MastodonTamed ( mast : Целое, noble : Целое ) when mastodon mast is tamed by sheik noble
- McAttackDone ( mcid : Целое, surv : Целое ) McAttack finished with surv survivers
- McAttackOutOfFuel ( mcid : Целое, un : Целое ) A vehicle un in McAttack macro mcid is running out of fuel
- McDefendReturnsUnit ( mcid : Целое, unit : Целое ) McDefend stops to use an unit
- McDefendTakesUnit ( mcid : Целое, unit : Целое ) McDefend start to use an unit to do defend tasks
- McDone ( mcid : Целое, state : Целое ) macro mcid closes with state state
- McPatrolOutOfFuel ( mcid : Целое, un : Целое ) A vehicle un in McPatrol macro mcid is running out of fuel
- McPatrolSeesEnemy ( mcid : Целое, un : Целое ) McPatrol mcid sees an enemy unit un
- McRegistryResultChanges ( mcid : Целое, count : Целое, strength : Целое ) McRegistration tick returns different result than previous tick
- McRepairCapturedVehicle ( mcid : Целое, unit : Целое ) when McRepair captures vehicle
- McRepairReturnsUnit ( mcid : Целое, unit : Целое ) McRepair stops to use an unit
- McRepairSavedVehicle ( mcid : Целое, unit : Целое ) when McRepair saves vehicle in repv_area
- McRepairTakesUnit ( mcid : Целое, unit : Целое ) McRepair start to use an unit to repair or to be repaired
- McSNeedCrates ( mcid : Целое, unit : Целое ) when McSkirmish need to search crates (unit recommended) or stops to need it (unit=0)
- McSVehicleAdded ( veh : Целое, mcid : Целое, vehgroup : Целое, num : Целое ) when constructed vehicle is added to vehgroup of McSkirmish
- McWithdrawReturnsUnit ( mcid : Целое, unit : Целое ) McWithdraw stops to use an unit
- McWithdrawTakesUnit ( mcid : Целое, unit : Целое ) McWithdraw start to use an unit to withdraw
- ResearchCancel ( tech : Целое, lab : Целое ) when technology tech research is cancelled in lab
- ResearchComplete ( tech : Целое, lab : Целое ) when technology tech research is finished in lab
- ResearchStarted ( tech : Целое, lab : Целое ) when technology tech research is started in lab
- SailEvent ( num : Целое ) generic event raised by SAIL, unit or Console
- SibDepositContaminated ( un : Целое, x : Целое, y : Целое ) when unit un finished contaminate siberite
- SiberiteDepositDestroyed ( x : Целое, y : Целое ) when siberite deposit is destroyed
- SiberiteRocketExploded ( un : Целое, x : Целое, y : Целое ) when explode siberite rocket from unit un
- SpecResearchCancel ( lab : Целое, progress : Целое ) when special research is cancelled in lab
- SpecResearchComplete ( lab : Целое ) when special research is finished in lab
- SpontaneousTeleported ( un : Целое ) when unit un goes to red and is spontaneous teleported
- StartHeal ( un : Целое, medic : Целое ) when medic start heal unit un
- TigerTamed ( tig : Целое, noble : Целое ) when tiger tig is tamed by sheik noble
- UnitDestroyed ( un : Целое ) when unit un has to be completly destroyed (you cannot prevent it now, it is too late)
- UnitGoesFromRed ( un : Целое ) when unit's un lives goes up from red
- UnitGoesToRed ( un : Целое ) when unit's un lives goes to red (humans fall, vehicles and building are burning)
- UnitGoesToSleep ( un : Целое ) when unit's un slept because of soporific ammunition (humans fall)
- UnitKamikazed ( un : Целое ) when kamikaze-apeman or self-propelled-bomb attacks
- UnitTeleported ( tel : Целое, un : Целое ) unit un was teleported by teleport tel
- UpgradeComplete ( build : Целое ) when building build upgrade is finished
- VehicleCaptured ( vehnew : Целое, vehold : Целое, origside : Целое, hum : Целое ) when vehicle vehold of side origside was captured by hum and was renumbered
- VehicleConstructed ( veh : Целое, fact : Целое ) when vehicle veh is constructed in factory fact
- VehicleConstructionStarted ( fact : Целое, chass : Целое, eng : Целое, cntrl : Целое, weap : Целое ) when construction of vehicle is started in factory fact
- VehicleDestroyed ( un : Целое, side : Целое, nation : Целое, x : Целое, y : Целое, direction : Целое, chass : Целое, control : Целое, engine : Целое, weap : Целое ) when vehicle un has to be completly destroyed (you cannot prevent it now, it is too late)
- WeaponPlaced ( build : Целое, fact : Целое ) when weapon is constructed in factory fact and placed to building build
Human (apeman) related
- HumanDestroyed ( un : Целое, side : Целое, nation : Целое, x : Целое, y : Целое, direction : Целое, sex : Целое, class : Целое ) when human un has to be completly destroyed (you cannot prevent it now, it is too late)