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База

Список событий

A B C D E H L M R S T U V W

A

  • ActiveUnitChanged ( un : Целое ) unit un is active unit
  • ApemanTamed ( ape : Целое, sci : Целое ) when Apeman ape is tamed by scientist sci
  • ArtifactLoaded ( un : Целое, size : Целое ) when artifact loaded to unit un
  • ArtifactResearchComplete ( lab : Целое ) when artifact research is finished in lab
  • ArtifactUnloaded ( un : Целое, size : Целое ) when artifact unloaded from unit un
  • ArtifactUsed ( side : Целое, number : Целое, p1 : Целое, p2 : Целое ) when artifact (by icon number of side) used to unit p1, or to place [p1,p2], or instant

B

  • BehemothConstructed ( un : Целое ) when behemoth constructed
  • BuildingCaptured ( build : Целое, origside : Целое, eng : Целое ) when building build of side origside was captured by engineer eng
  • BuildingComplete ( build : Целое ) when building build construction is finished
  • BuildingStarted ( build : Целое, hum : Целое ) when building build construction is started by hum

C

  • Command ( comm : Целое ) when tasks assigned by command comm (constants in UDatStr.pas - prikaz...)
  • Contact ( side1 : Целое, side2 : Целое ) detects contact (first attack, or after more then 1000 ticks); always side1<side2

D


E

  • EndTheMissionRaised ( ) when player click on button 'End the Mission' (variable end_the_mission_allowed must be true)
  • EnterBuilding ( building : Целое, un : Целое ) when unit un enter building
  • EvacuateVehicle ( veh ) when human hum leaves burning vehicle veh

H

  • HumanDestroyed ( un : Целое, side : Целое, nation : Целое, x : Целое, y : Целое, direction : Целое, sex : Целое, class : Целое ) when human un has to be completly destroyed (you cannot prevent it now, it is too late)

L

  • LeaveBuilding ( building : Целое, un : Целое ) when unit un leave building

M

  • MastodonTamed ( mast : Целое, noble : Целое ) when mastodon mast is tamed by sheik noble
  • McAttackDone ( mcid : Целое, surv : Целое ) McAttack finished with surv survivers
  • McAttackOutOfFuel ( mcid : Целое, un : Целое ) A vehicle un in McAttack macro mcid is running out of fuel
  • McDefendReturnsUnit ( mcid : Целое, unit : Целое ) McDefend stops to use an unit
  • McDefendTakesUnit ( mcid : Целое, unit : Целое ) McDefend start to use an unit to do defend tasks
  • McDone ( mcid : Целое, state : Целое ) macro mcid closes with state state
  • McPatrolOutOfFuel ( mcid : Целое, un : Целое ) A vehicle un in McPatrol macro mcid is running out of fuel
  • McPatrolSeesEnemy ( mcid : Целое, un : Целое ) McPatrol mcid sees an enemy unit un
  • McRegistryResultChanges ( mcid : Целое, count : Целое, strength : Целое ) McRegistration tick returns different result than previous tick
  • McRepairCapturedVehicle ( mcid : Целое, unit : Целое ) when McRepair captures vehicle
  • McRepairReturnsUnit ( mcid : Целое, unit : Целое ) McRepair stops to use an unit
  • McRepairSavedVehicle ( mcid : Целое, unit : Целое ) when McRepair saves vehicle in repv_area
  • McRepairTakesUnit ( mcid : Целое, unit : Целое ) McRepair start to use an unit to repair or to be repaired
  • McSNeedCrates ( mcid : Целое, unit : Целое ) when McSkirmish need to search crates (unit recommended) or stops to need it (unit=0)
  • McSVehicleAdded ( veh : Целое, mcid : Целое, vehgroup : Целое, num : Целое ) when constructed vehicle is added to vehgroup of McSkirmish
  • McWithdrawReturnsUnit ( mcid : Целое, unit : Целое ) McWithdraw stops to use an unit
  • McWithdrawTakesUnit ( mcid : Целое, unit : Целое ) McWithdraw start to use an unit to withdraw

R

  • ResearchCancel ( tech : Целое, lab : Целое ) when technology tech research is cancelled in lab
  • ResearchComplete ( tech : Целое, lab : Целое ) when technology tech research is finished in lab
  • ResearchStarted ( tech : Целое, lab : Целое ) when technology tech research is started in lab

S

  • SailEvent ( num : Целое ) generic event raised by SAIL, unit or Console
  • SibDepositContaminated ( un : Целое, x : Целое, y : Целое ) when unit un finished contaminate siberite
  • SiberiteDepositDestroyed ( x : Целое, y : Целое ) when siberite deposit is destroyed
  • SiberiteRocketExploded ( un : Целое, x : Целое, y : Целое ) when explode siberite rocket from unit un
  • SpecResearchCancel ( lab : Целое, progress : Целое ) when special research is cancelled in lab
  • SpecResearchComplete ( lab : Целое ) when special research is finished in lab
  • SpontaneousTeleported ( un : Целое ) when unit un goes to red and is spontaneous teleported
  • StartHeal ( un : Целое, medic : Целое ) when medic start heal unit un

T

  • TigerTamed ( tig : Целое, noble : Целое ) when tiger tig is tamed by sheik noble

U

  • UnitDestroyed ( un : Целое ) when unit un has to be completly destroyed (you cannot prevent it now, it is too late)
  • UnitGoesFromRed ( un : Целое ) when unit's un lives goes up from red
  • UnitGoesToRed ( un : Целое ) when unit's un lives goes to red (humans fall, vehicles and building are burning)
  • UnitGoesToSleep ( un : Целое ) when unit's un slept because of soporific ammunition (humans fall)
  • UnitKamikazed ( un : Целое ) when kamikaze-apeman or self-propelled-bomb attacks
  • UnitTeleported ( tel : Целое, un : Целое ) unit un was teleported by teleport tel
  • UpgradeComplete ( build : Целое ) when building build upgrade is finished

V

  • VehicleCaptured ( vehnew : Целое, vehold : Целое, origside : Целое, hum : Целое ) when vehicle vehold of side origside was captured by hum and was renumbered
  • VehicleConstructed ( veh : Целое, fact : Целое ) when vehicle veh is constructed in factory fact
  • VehicleConstructionStarted ( fact : Целое, chass : Целое, eng : Целое, cntrl : Целое, weap : Целое ) when construction of vehicle is started in factory fact
  • VehicleDestroyed ( un : Целое, side : Целое, nation : Целое, x : Целое, y : Целое, direction : Целое, chass : Целое, control : Целое, engine : Целое, weap : Целое ) when vehicle un has to be completly destroyed (you cannot prevent it now, it is too late)

W

  • WeaponPlaced ( build : Целое, fact : Целое ) when weapon is constructed in factory fact and placed to building build

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