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OW Community News

[April Fools' Day] We have good news for you...

Vložil zoNE, dne 31. Březen 2017, 11:01 PM
Bohemia Interactive řekl:
Bohemia Interactive - the company behind Arma 3 and DayZ today announced a new game...
Is it really "the official sequel to the multi-award winning Arma"?
Bohemia Interactive says: "No! This game is a real time strategy, the player builds a base, finds resources, builds vehicles, and destroys the enemy. Its distinguishing feature is the way the game mechanics reflect the backstory's scarcity of resources and isolation (...)"

Photo from Bohemia Interactive page řekl:
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And the old conversation...
Vlaaada from Altar Games řekl:
<[BoB]Phantom(G)> so when ow2?
<Vlaaada.Altar> I don't know... may be... we just started to make sequel to our games :o)
<[BoB]Phantom(G)> gooood
<[BoB]Phantom(G)> :D
<Vlaaada.Altar> First was Fish Fillets, and now we are creating Fish Fillets 2... second was OW, so who knows :o)
<Vlaaada.Altar> Ok, i tell you... We have plan to start working at ow2 in 2007 but not say that...

What do you think about that?

Ukažte nám vaši kolekci!

Vložil zoNE, dne 14. Březen 2017, 05:07 PM
Ukažte nám vaši kolekci!

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Ostatní fotky: Link.

Vyšel patch 2.0.5.12! & Šťastný nový rok

Vložil Gothuk, dne 31. Prosinec 2016, 07:56 PM
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Vyšel patch 2.0.5.12!

S využitím této příležitosti - chtěli bychom vám popřát vše nejlepší k roku 2017!
Nechť je síla s vámi! :)


Seznam změn: (http://forum.stucuk.net/viewtopic.php?p=21712)
stucuk řekl:
  • Added: Editor now has the ability to export the vehicle image to the current mods interface area
  • Added: vehicles.txt - weapons can now use CARGO_SIZE and BASE_WEAPON
  • Added: Siberia and Rocky Pass multiplayer maps
  • Added: Wave Editor in the OW Editor will now generate the wi image
  • Added: "Simple" versions of Multiplayer Maps
  • Added: [MULTIPLAYER] - Add technology restrictions (Issue #259)
  • Added: Alternate Fullscreen mode for Direct Draw Renderer (Issue #298)
  • Added: Add GetMonth to SAIL (Issue #300)
  • Added: Add a UnitBury Event (Issue #301)
  • Added: Add GetHexHeight and GetHexType function's (Issue #315)
  • Added: English Fallback for Lang system (Issue #338)
  • Added: Make Depot/Warehouse distance moddable (Issue #341)
  • Added: Add isEditor constant to Sail (Issue #342)
  • Added: Add LoadPNGOverride (Issue #343)
  • Added: Add timer SAIL command (Issue #345)
  • Added: Weather System (Issue #347)
  • Bug Fix: Save games that used too many references will now load (Some mods saves were affected by this)
  • Bug Fix: Remove All Units button in Editor no longer causes crash
  • Bug Fix: OGL Renderer doesn't create Screenshots with F12
  • Bug Fix: RU13a / AM13a - Side hostility (Issue #219)
  • Bug Fix: RU13a - Constant attacks (Issue #220)
  • Bug Fix: AM15 - Camera centering during cutscene (Issue #224)
  • Bug Fix: [MP MAP FLAGS] - Character spawn (Issue #250)
  • Bug Fix: [INFO BOX] - Text colour incorrect (Issue #252)
  • Bug Fix: [MULTIPLAYER] - Add various climate conditions (Issue #260)
  • Bug Fix: [FOOTBALL] - Height map, terrain (Issue #278)
  • Bug Fix: Mission Report missing numbers (Issue #279)
  • Bug Fix: Ground Animations Path Error (Issue #281)
  • Bug Fix: Environments near edge of map cause access violation (Issue #283)
  • Bug Fix: Editor doesn't remove Base Path from GroundAnims (Issue #284)
  • Bug Fix: OW loads vanilla bin files if mod map doesn't have a bin file (Issue #285)
  • Bug Fix: Secondary objective can't be achieved when enemy destroys a depot in Ru12a (Issue #303)
  • Bug Fix: Legion soldiers hired in Am12 are available in later missions (Issue #306)
  • Bug Fix: Character died medal RU07 (Issue #307)
  • Bug Fix: Ru02 captured breastworks are removed (Issue #309)
  • Bug Fix: Ru06 - Captured American factory still produces vehicles (Issue #310)
  • Bug Fix: Czech/Polish characters can not be written in boxes (Issue #339)
  • Bug Fix: Game never used SAIL Bin files (Issue #340)
  • Bug Fix: Units pause when alot of units are moving (Issue #353)
  • Changed: Waves random number seed is now considered ASync
  • Changed: enablefpscounter can now be used as a parameter for ow_editorOGL.exe and ow_editorDD.exe
  • Changed: Fluent Animation is now forced on
  • Changed: Cargo bay info (Bottom left) now shows as 100/100
  • Changed: Remove Exp Limit for Skirmish Maps (Issue #344)
  • Changed: Make OW Ignore MultiDesc*.wri files which have no contents (Issue #348)
  • Improved: Workshop Synchronisation will now occur when you open the Mod Launcher (Also added more info to it).
  • Improved: Increase number of areas on map in editor (Issue #280)
  • Improved: Make OGL Renderer only update the OGL Texture when something has changed (Issue #351)
  • Improved: Make Scrolling of the main view independed of FPS and Game Speed (Issue #352)

Španělský jazyk

Vložil Lengorio, dne 8. Kvě 2016, 09:55 PM
Chtěl bych všechny informovat, že Original-war.net a fórum už nejsou pouze v polštině, češtině, angličtině, francouzštině a ruštině, ale jsou kompletně přeloženy do španělštiny.

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S přeloženými stránkami do španělštiny, lidé, kteří mluví tímto jazykem, můžou najít věci, které chtějí, jednodušeji a snad se někteří lidé připojí k naší komunitě a bude nás víc než předtím!

Přeložím i ostatní věci!

Vyhrazené servery OW v2

Vložil Antitheus, dne 19. Prosinec 2015, 10:37 AM
Ode dneška si můžete zahrát na našich vyhrazených 24/7 serverech, které jsou hostovány díky laskavosti administrátora Gothuk. Můžete si vybrat ze čtyř různých možností (servery jsou označeny jako [OWN]):
- Vysočina
- Mejdan
- Vlajky
- Cizácká základna (CB)

Do boje!

Vyhrazené servery OW

Vložil Antitheus, dne 16. Prosinec 2015, 02:03 PM
GGChyba pro Vás hostuje vyhrazené servery. Měly by být dostupné zhruba deset hodin denně. Můžete si vybrat mezi různými mapami a pravidly. Také tato akce může být podpořena jinými hráči.
Takže se připojte do lobby multiplayeru a hrajte!
Pokud jste horlivý pro přípravu vašeho zápasu, tak můžete najít hráče na:
- naší FB skupině
- našich fórech
- naší Steam skupině
- skupině OW Multiplayeru (nově vytvořená)

Neváhejte se připojit na náš Teamspeak 3 24/7 server: original-war.net!

Vyšel patch 2.0.3.5!

Vložil Antitheus, dne 1. Prosinec 2015, 05:55 PM
Stucuk řekl:

Vyšla nová verze Original Waru 2.0.3.5.

Seznam změn:
Added: Make it so mods can change Gallery parts and add new ones (Issue #116)
Added: Add ability to customize SAIL Syntax Highlighting (Issue #120)
Added: When creating new Unit re-use old slots (Issue #130)
Added: Error Log Tick (Issue #149)
Added: Steam Workshop Support (Issue #189)
Bug Fix: Am08 (Issue #6)
Bug Fix: problemy z intrem Ru (Issue #94)
Bug Fix: Am10_cont (Issue #100)
Bug Fix: Ru02 (Issue #103)
Bug Fix: Multiplayer maps (Issue #105)
Bug Fix: Alt tabbing ogl (Issue #106)
Bug Fix: OWOGL re-loads some textures before drawing each frame (Issue #113)
Bug Fix: GrndSec throws error about multiple OW's (Issue #115)
Bug Fix: Clicking on Minimap using OpenGL Renderer doesn't work (Issue #117)
Bug Fix: OW Editor Leaks memory when using Raise/Lower Hex (Issue #118)
Bug Fix: Contaminating scientist (Issue #122)
Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
Bug Fix: Invalid Hint Types set in Custom Maps do not show correct image (OGL) (Issue #137)
Bug Fix: OW Editor allows users to create files with non-standard ASCII characters (Issue #145)
Bug Fix: Shift+Exit vehicle bug (Issue #159)
Bug Fix: Am13 (Issue #167)
Bug Fix: Am02 (Issue #168)
Bug Fix: Ru08 (Issue #177)
Bug Fix: Too many Anim Layers (Issue #190)
Bug Fix: Too many Lasers (Issue #191)
Bug Fix: Editor does not display GBI when first imported (Issue #193)
Bug Fix: Arabian Layout bug (Issue #194)
Bug Fix: Am06 - Fixed minor misspelling.
Bug Fix: Am15 - Laggy behaviour was reported
Bug Fix: Ru09 - Fixed minor dialogue error (dialogue string was misspelled)
Changed: Am05 (Issue #45)
Changed: Ru15a + Am15a (Issue #156)
Changed: Ru15a + Am15a (Issue #157)
Changed: Ru15a + Am15a (Issue #158)
Improved: Implement AVI Videos in OpenGL Renderer (Issue #92)
Improved: Points of Siberit detection and shipments on minimap (Issue #128)
Improved: Modify Server to Pause Game when a client requests more than 1 second worth of Ticks (Issue #151)
Improved: Make Randomize SAIL functions unusable in Multiplayer Maps (Issue #160)
Improved: Hide "Include"-section in SAIL editor (Issue #169)
Improved: Increase max environment objects from 1500 to 5000 (Issue #181)
Improved: Make reg_obj2 a dynamic array (Issue #182)

Poznámka: Podpora Steam Workshopu vyžaduje, aby ho Bohemia povolila (Nyní pouze lidé v OwarWSGroup můžou používat workshop).

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