Bohemia Interactive - the company behind Arma 3 and DayZ today announced a new game...
Is it really "the official sequel to the multi-award winning Arma"?
Bohemia Interactive says: "No! This game is a real time strategy, the player builds a base, finds resources, builds vehicles, and destroys the enemy. Its distinguishing feature is the way the game mechanics reflect the backstory's scarcity of resources and isolation (...)"
<[BoB]Phantom(G)> so when ow2?
<Vlaaada.Altar> I don't know... may be... we just started to make sequel to our games :o)
<[BoB]Phantom(G)> gooood
<[BoB]Phantom(G)> :D
<Vlaaada.Altar> First was Fish Fillets, and now we are creating Fish Fillets 2... second was OW, so who knows :o)
<Vlaaada.Altar> Ok, i tell you... We have plan to start working at ow2 in 2007 but not say that...
- Added: Editor now has the ability to export the vehicle image to the current mods interface area
- Added: vehicles.txt - weapons can now use CARGO_SIZE and BASE_WEAPON
- Added: Siberia and Rocky Pass multiplayer maps
- Added: Wave Editor in the OW Editor will now generate the wi image
- Added: "Simple" versions of Multiplayer Maps
- Added: [MULTIPLAYER] - Add technology restrictions (Issue #259)
- Added: Alternate Fullscreen mode for Direct Draw Renderer (Issue #298)
- Added: Add GetMonth to SAIL (Issue #300)
- Added: Add a UnitBury Event (Issue #301)
- Added: Add GetHexHeight and GetHexType function's (Issue #315)
- Added: English Fallback for Lang system (Issue #338)
- Added: Make Depot/Warehouse distance moddable (Issue #341)
- Added: Add isEditor constant to Sail (Issue #342)
- Added: Add LoadPNGOverride (Issue #343)
- Added: Add timer SAIL command (Issue #345)
- Added: Weather System (Issue #347)
- Bug Fix: Save games that used too many references will now load (Some mods saves were affected by this)
- Bug Fix: Remove All Units button in Editor no longer causes crash
- Bug Fix: OGL Renderer doesn't create Screenshots with F12
- Bug Fix: RU13a / AM13a - Side hostility (Issue #219)
- Bug Fix: RU13a - Constant attacks (Issue #220)
- Bug Fix: AM15 - Camera centering during cutscene (Issue #224)
- Bug Fix: [MP MAP FLAGS] - Character spawn (Issue #250)
- Bug Fix: [INFO BOX] - Text colour incorrect (Issue #252)
- Bug Fix: [MULTIPLAYER] - Add various climate conditions (Issue #260)
- Bug Fix: [FOOTBALL] - Height map, terrain (Issue #278)
- Bug Fix: Mission Report missing numbers (Issue #279)
- Bug Fix: Ground Animations Path Error (Issue #281)
- Bug Fix: Environments near edge of map cause access violation (Issue #283)
- Bug Fix: Editor doesn't remove Base Path from GroundAnims (Issue #284)
- Bug Fix: OW loads vanilla bin files if mod map doesn't have a bin file (Issue #285)
- Bug Fix: Secondary objective can't be achieved when enemy destroys a depot in Ru12a (Issue #303)
- Bug Fix: Legion soldiers hired in Am12 are available in later missions (Issue #306)
- Bug Fix: Character died medal RU07 (Issue #307)
- Bug Fix: Ru02 captured breastworks are removed (Issue #309)
- Bug Fix: Ru06 - Captured American factory still produces vehicles (Issue #310)
- Bug Fix: Czech/Polish characters can not be written in boxes (Issue #339)
- Bug Fix: Game never used SAIL Bin files (Issue #340)
- Bug Fix: Units pause when alot of units are moving (Issue #353)
- Changed: Waves random number seed is now considered ASync
- Changed: enablefpscounter can now be used as a parameter for ow_editorOGL.exe and ow_editorDD.exe
- Changed: Fluent Animation is now forced on
- Changed: Cargo bay info (Bottom left) now shows as 100/100
- Changed: Remove Exp Limit for Skirmish Maps (Issue #344)
- Changed: Make OW Ignore MultiDesc*.wri files which have no contents (Issue #348)
- Improved: Workshop Synchronisation will now occur when you open the Mod Launcher (Also added more info to it).
- Improved: Increase number of areas on map in editor (Issue #280)
- Improved: Make OGL Renderer only update the OGL Texture when something has changed (Issue #351)
- Improved: Make Scrolling of the main view independed of FPS and Game Speed (Issue #352)
Vyšla nová verze Original Waru 2.0.3.5.
Seznam změn:
Added: Make it so mods can change Gallery parts and add new ones (Issue #116)
Added: Add ability to customize SAIL Syntax Highlighting (Issue #120)
Added: When creating new Unit re-use old slots (Issue #130)
Added: Error Log Tick (Issue #149)
Added: Steam Workshop Support (Issue #189)
Bug Fix: Am08 (Issue #6)
Bug Fix: problemy z intrem Ru (Issue #94)
Bug Fix: Am10_cont (Issue #100)
Bug Fix: Ru02 (Issue #103)
Bug Fix: Multiplayer maps (Issue #105)
Bug Fix: Alt tabbing ogl (Issue #106)
Bug Fix: OWOGL re-loads some textures before drawing each frame (Issue #113)
Bug Fix: GrndSec throws error about multiple OW's (Issue #115)
Bug Fix: Clicking on Minimap using OpenGL Renderer doesn't work (Issue #117)
Bug Fix: OW Editor Leaks memory when using Raise/Lower Hex (Issue #118)
Bug Fix: Contaminating scientist (Issue #122)
Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
Bug Fix: Invalid Hint Types set in Custom Maps do not show correct image (OGL) (Issue #137)
Bug Fix: OW Editor allows users to create files with non-standard ASCII characters (Issue #145)
Bug Fix: Shift+Exit vehicle bug (Issue #159)
Bug Fix: Am13 (Issue #167)
Bug Fix: Am02 (Issue #168)
Bug Fix: Ru08 (Issue #177)
Bug Fix: Too many Anim Layers (Issue #190)
Bug Fix: Too many Lasers (Issue #191)
Bug Fix: Editor does not display GBI when first imported (Issue #193)
Bug Fix: Arabian Layout bug (Issue #194)
Bug Fix: Am06 - Fixed minor misspelling.
Bug Fix: Am15 - Laggy behaviour was reported
Bug Fix: Ru09 - Fixed minor dialogue error (dialogue string was misspelled)
Changed: Am05 (Issue #45)
Changed: Ru15a + Am15a (Issue #156)
Changed: Ru15a + Am15a (Issue #157)
Changed: Ru15a + Am15a (Issue #158)
Improved: Implement AVI Videos in OpenGL Renderer (Issue #92)
Improved: Points of Siberit detection and shipments on minimap (Issue #128)
Improved: Modify Server to Pause Game when a client requests more than 1 second worth of Ticks (Issue #151)
Improved: Make Randomize SAIL functions unusable in Multiplayer Maps (Issue #160)
Improved: Hide "Include"-section in SAIL editor (Issue #169)
Improved: Increase max environment objects from 1500 to 5000 (Issue #181)
Improved: Make reg_obj2 a dynamic array (Issue #182)
Poznámka: Podpora Steam Workshopu vyžaduje, aby ho Bohemia povolila (Nyní pouze lidé v OwarWSGroup můžou používat workshop).