ArtifactUnloaded
(
un : integer,
size : integer)
when artifact unloaded from unit un
ArtifactUsed
(
side : integer,
number : integer,
p1 : integer,
p2 : integer)
when artifact (by icon number of side) used to unit p1, or to place [p1,p2], or instant
SpontaneousTeleported
(
un : integer)
when unit un goes to red and is spontaneous teleported
StartHeal
(
un : integer,
medic : integer)
when medic start heal unit un
TigerTamed
(
tig : integer,
noble : integer)
when tiger tig is tamed by sheik noble
UnitDestroyed
(
un : integer)
when unit un has to be completly destroyed (you cannot prevent it now, it is too late)
UnitGoesFromRed
(
un : integer)
when unit's un lives goes up from red
UnitGoesToRed
(
un : integer)
when unit's un lives goes to red (humans fall, vehicles and building are burning)
UnitGoesToSleep
(
un : integer)
when unit's un slept because of soporific ammunition (humans fall)
UnitKamikazed
(
un : integer)
when kamikaze-apeman or self-propelled-bomb attacks
UnitTeleported
(
tel : integer,
un : integer)
unit un was teleported by teleport tel
UpgradeComplete
(
build : integer)
when building build upgrade is finished
VehicleCaptured
(
vehnew : integer,
vehold : integer,
origside : integer,
hum : integer)
when vehicle vehold of side origside was captured by hum and was renumbered
VehicleConstructed
(
veh : integer,
fact : integer)
when vehicle veh is constructed in factory fact
VehicleConstructionStarted
(
fact : integer,
chass : integer,
eng : integer,
cntrl : integer,
weap : integer)
when construction of vehicle is started in factory fact
VehicleDestroyed
(
un : integer,
side : integer,
nation : integer,
x : integer,
y : integer,
direction : integer,
chass : integer,
control : integer,
engine : integer,
weap : integer)
when vehicle un has to be completly destroyed (you cannot prevent it now, it is too late)
WeaponPlaced
(
build : integer,
fact : integer)
when weapon is constructed in factory fact and placed to building build
HumanDestroyed
(
un : integer,
side : integer,
nation : integer,
x : integer,
y : integer,
direction : integer,
sex : integer,
class : integer)
when human un has to be completly destroyed (you cannot prevent it now, it is too late)